*Gasp*! A NovaTools Bug!

oh and also please read my thread about a EVNBible and Novatools discrepancy - novatools has options not covered by the bible - who is right - does novatools have options which dont exist, or has the bible just missed them out?

read the thread "flët resource discrepancy (Bible & novatools) " for more details

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"All things are possible. Most are highly improbable"

and another point in relation to my post:

why does NovaTools keep resetting the 'random cargo for freighters' flag every time i close the resource - i uncheck it and then when i check using the EVN templates and also check with Novatools, and every time it resets that flag on. The only way I have found to turn it off is to use the EVN templates to manually make the flag 0x0000 or whatever (change the 1 to a 0)
This is even stranger since every time i board a ship in a fleet with this flag set there is no cargo to be had.

strange possible bug................?

AJM

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"All things are possible. Most are highly improbable"

Oh,this might have already been said but you can't select two ammo types or weapons type in the outfit rescourse.

This is sorta off topic, but i;m creating a plug-in. And when the fighters come out, the stay behind the carrier and fire all there shots behind it. And then when I destroy the carrier, one escort comes after me and then when i destory that escort, one more comes after me. Does anyone no how to fix this bug?

doesn;t anyone have an answer?