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The blink spell just isn't working. Whenever I do it, P.O.G. quits and says "the aplication Pillars of Garendallhas unexpectedly quit." I tried again with the same result. Has this happened to anybody else?
------------------ I am now Gandalf the White, back from death- J.R.R. Tolkien
Mr. Mithrandir, Some of the things Stark will want to know are:
This spell worked for 5 beta-testers but some of the teleportation spells had problems which we thought were all fixed.
I'm sure Stark will see this in the morning, sorry to hear you're having a problem.
~RD
------------------ My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad. The (url="http://"http://mywebpage.netscape.com/rduckfwj/pog/mapnotes.html")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages. Find those areas you missed the first time around. You'll want to explore those hidden areas now made accessible with Stark's new plug-in!
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Originally posted by mithrandir: The blink spell just isn't working. Whenever I do it, P.O.G. quits and says "the aplication Pillars of Garendallhas unexpectedly quit." I tried again with the same result. Has this happened to anybody else?
Mr. Mithrandir,
No, I haven't seen the blink spell do this except under a few circumstances which I thought were fixed(the problem being that you are teleporting out of the normal boundaries of the map, which is a problem because you for some reason unknown to me Coldstone will not let the developer check a map's size, and PoG uses different map sizes for some things).
Please send me the following info to stark@evula.net:
Thanks, and sorry for the problem. I really dislike bugs which is why I had an "extended" bug testing period. But if you can get me the information then I will get this problem fixed.
------------------ (url="http://"http://stark.evula.net/pogwalkthrough.htm")PoG Walkthrough and Compendium(/url) | (url="http://"http://stark.evula.net/plugins/dev_tools.htm")PoG Dev Tools(/url) | (url="http://"http://stark.evula.net/plugins/spells_expander.htm")Spells Expander(/url) (url="http://"http://stark.evula.net")Stark.evula.net(/url) now on (url="http://"http://www.evula.net")EVula.net(/url)
Alright, I think I have tracked this problem down, and I hesitate to say it, but I don't believe it is my fault.
The problem lies in PoG's handling of tag-values, which was not implemented until PoG 1.0.2, and which this plug-in utilizes heavily.
Therefore, if you are running PoG 1.0.1 or PoG 1.0 then this plug-in will not work properly, and will most likely crash. Hard.
The readme file included with the plug-in states the minimum requirements are to be running PoG 1.0.2 or higher. Please ensure that you have this update before running this plug-in. Also, please be sure to read the entire readme file. There are important items within it.
Thanks.
edited "you just cant say that on the forum"
------------------ Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url) See Coldstone_Tips at: (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)
Thanks for the help Stark, I'm sure it will work, if I could load my game. I think I know the problem. On my game I am using the Gold plug-in. When I loaded in POG 10.2, on the plug-in sheet came up, but it didn't have the Gold plug-in on it. When it goes to the main screen, it freezes and I have to quit. This has happened before, a while back, but I just re-checked the plug-in I had unchecked and it worked fine. Unfourtinitly, Gold I guess is just is not compatible with POG 10.2. Any way to get around it? Is there a new Gold plug-in that is compatible with 10.2?
Originally posted by mithrandir: **- - On my game I am using the Gold plug-in. When I loaded in POG 10.2, on the plug-in sheet came up, but it didn't have the Gold plug-in on it. When it goes to the main screen, it freezes and I have to quit. This has happened before, a while back, but I just re-checked the plug-in I had unchecked and it worked fine. Unfourtinitly, Gold I guess is just is not compatible with POG 10.2. Any way to get around it? Is there a new Gold plug-in that is compatible with 10.2? **
Mr. Mithrandir, I don't think the Gold plug-in is a problem, I have it loaded on my game (but I try not to use it much, only because I want the game to evolve as it was designed and deep down inside don't like myself "cheating") and I have had no crashes. I'm searching for an answer here, but if your game freezes, do you have enough memory set for it? There seems to be something else going on with your system. These plugs both work with Pog 1.0.2.
Now the blink problem is happening to me. I have Pog 1.0.2. I have OS 10.2, 667 tibook. I am doing it in the cave (I think) where the axe. 2 or 3 screens south of the mage tower. Sevreal times when it does work, I end up in all black sections. It is very annoying because I am trying to get to a chest in the middle of the room. ne1 have ne ideas?
------------------ CI-I@()s
How about going there without Blinking? Blinking is very random, so you might try twenty times and never end up where you want to be, unless you have a reason to use blink -ie a quick getaway- I'd say don't use it. The other teleportation spells are more reliable.
MickyBIs
------------------ Who is John Galt? Ghoti spells fish!
Ok, let's clear up one problem I see is happening. Blink is a spell to be used above ground for evasion as MickyBIs has just said. The reason you don't want to blink in caves is that the scale of the map is probably not the same as the outdoor maps.
The outdoor maps are all 200 x 200 tiles and Blink randomly selects latitude/longitude co-ordinates based on that scale. The caves might be as small as 50 x 50 tiles (although they're usually somewhere in between) and if Blink tries to send you to tile 185 - 30, for instance, the game engine doesn't know what to do with that information, and that can cause a crash.
Because every map has certain "dead" areas, activating Blink is still somewhat of a risk. You can find yourself in the trees, in the river, under a rock, or in the wasteland beyond the playing field. A second Blink will often put you back in the action, but don't count on it. You can, however, save your game while you're in the river, and when you re-open that game, you will be placed back on useable turf near where you went out of bounds. (All the creatures you killed in that square also come back to life again when you do that.)
Most of the caves have very little playing surface, they are filled with stalagmites, lava, and abyss. Your chances of getting a random teleportation in your favor are small, even if those co-ordinates fall on the available map space.
Now, about that cave where the axe is. You can get the axe without leaving the cave and going to the other entrance, but you will have to use two different spells and a little deductive reasoning. It has been done successfully by utilizing predictable teleportation.
If you haven't figured that out already, I'll be happy to tell you how via e-mail. You can reach me at rduck@optonline.net.
All i have in teleport is scry/relocate, mark/recall, and blink. Also, where does the qwest after the swordsmans guild quest start. (Note: I love wizard of war, and I have got moki coming!!!!)
Originally posted by CI-Ia0s: **All i have in teleport is scry/relocate, mark/recall, and blink. - - **
You made a choice when you cleared out the bandits in the well in Dernath. The other spell you chose not to get is Portal which can move you anywhere you want to go in the Kingdom except caves. You can still get this spell, but "I ain't tellin' how."
Originally posted by Rubber Ducky: **The reason you don't want to blink in caves is that the scale of the map is probably not the same as the outdoor maps.
The outdoor maps are all 200 x 200 tiles and Blink randomly selects latitude/longitude co-ordinates based on that scale. The caves might be as small as 50 x 50 tiles (although they're usually somewhere in between) and if Blink tries to send you to tile 185 - 30, for instance, the game engine doesn't know what to do with that information, and that can cause a crash.**
RD,
This should have been fixed with one of the fc releases. Dunno which one, but I put a mega conditional on the spell that looks at the area name that you are in. If it is a recognized cave area, it narrows the blink field to 100X100(which is what most caves are) and if it is a recognized "special" area(mage's tower, for instance) then it narrows the field to 50X50. All other areas(which should be above ground, new areas, etc) will be the normal 200X200.
So blink should not crash anything except for the following situations:
The first situation is user error. And as most software companies do, I disclaim any responsibility for other people's plug-ins... hehe. But I will make an effort to update this plug-in as other plug-ins are released, so that spells like mark/recall and magic mirror can be used in new areas.
Originally posted by CI-Ia0s: All i have in teleport is scry/relocate, mark/recall, and blink. Also, where does the qwest after the swordsmans guild quest start. (Note: I love wizard of war, and I have got moki coming!!!!)
There are only 3 quests: Dernath, Bernard, and the Tome of Warfare/Moki.
There are some spells and items that you have to locate outside of the quests, but these are the only three. Check the (url="http://"http://stark.evula.net/pogwalkthrough.htm")Walkthrough and Compendium(/url) to see if you have all the spells and items, and if not, keep looking! (Hint: listen to the rumors)