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i have a coupla quick questions:
1. what range of mission bits are not used in EVN (which ones can i use for a plugin without screwing up existing missions)?
2. when a ship explodes, is the length of time before it breaks up and the magnitude and damage done by the explosion alterable, or is it fixed (is it possible for example to have a ship which blows up real quick and does lots of damage - i am thinking of a ship designed to carry pressurised gas, and a big fast destruction would improve how it fits - that is what you might expect if one of these ships got wiped out)
thanks
AJM
------------------ "All things are possible. Most are highly improbable"
my apologies. i have found the answer to question 2 - i can specify the death delay and as long as i give the ship a huge mass it will do the right stuff. kind of a fiddle really, making mass determine explosion size, as i will need to give the ship, which is similar in actual size to a terrapin or valk, the mass of a leviathan to make it work. the game obviously doesnt take into account highly explosive cargoes.........
Sure it does, as long as they're incredibly massive high explosives:P
------------------ "A taco is merely a rigid, deformed tortilla." - Thomas Castiglione "There will be MUCH CRUSHING!" - Pink
Quote
Originally posted by AJM: what range of mission bits are not used in EVN (which ones can i use for a plugin without screwing up existing missions)?
(url="http://"http://www.ev-nova.net/forums/viewtopic.php?topic=254&forum;=11&8")This post(/url) on the (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) Forums should give you an idea.
------------------ David Arthur (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in for the original Escape Velocity (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url): If You Haven't Visited Yet, Then Why Not?
thank you. that is great
Originally posted by Gul Banana: **Sure it does, as long as they're incredibly massive high explosives:P
**
Well, no, the mass of your cargo isn't added onto the mass of the ship.
But I believe a plug-in (it was either Pale or Final Battle) utilized this principle of massive ship = huge explosion, though I'm not sure if it was intentional; it used ore-laden bulk freighters with very high masses; I was able to use this to my advantage in battle by letting the explosion damage the ship.
So yeah, your idea is sound, AJM.
------------------ Mike Lee (Firebird)