Nova version of BitMap

Is there a Nova version of BitMap available, or are there plans to make one? It's impossible to sort through all those m不n resources in the data files.

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The only sovereign you can allow to rule you is reason ム Wizard's Sixth Rule, Faith of the Fallen.
ム Cafall

It's not impossible. Just very hard. 😉

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It's time for a new challenge.
(url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx")The Stars Are Fire(/url)-A TC for Ares
...And so the human race reached for the stars, unknowing of the dangers that awaited them...

does it for fun, now that he's finished all the storylines, and enjoys seeing how intricately everything locks together

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Quote

Originally posted by Cafall:
**Is there a Nova version of BitMap available, or are there plans to make one? It's impossible to sort through all those m不n resources in the data files.

**

Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.

If there is demand, I may consider emailing it individually to people who request it on the understanding that it is unsupported.

With 10000 ncbs and the large number of operators, the output from MBII is not for the faint of heart.

DrR

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(url="http://"http://homepage.mac.com/dr_ralph/index.html") w00tWare: NovaTools are here!(/url)

Quote

Originally posted by DrRalph:
**Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.

If there is demand, I may consider emailing it individually to people who request it on the understanding that it is unsupported.

With 10000 ncbs and the large number of operators, the output from MBII is not for the faint of heart.**

Although I did find it very useful on a number of occasions during the development of Nova.

Cookie @ ATMOS

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Quote

Originally posted by DrRalph:
**Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.

If there is demand, I may consider emailing it individually to people who request it on the understanding that it is unsupported.

With 10000 ncbs and the large number of operators, the output from MBII is not for the faint of heart.

DrR
**

It seems that it'd be pretty darn essential for making a scenario, considering that bits are used in outfits and ships and all over the place now in Nova.

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Modo Numerus Nemo Vir Est.
Sic Semper Omnibus!

Let me just put a hand up in the 'demand' category.. it really would make it a lot easier to make a complex tc plugin, and it's going to be near to impossible to make complex 'addon' plugins for Nova without knowing what bits are used for what.

------------------
"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Quote

**Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.

If there is demand, I may consider emailing it individually to people who request it on the understanding that it is unsupported.

With 10000 ncbs and the large number of operators, the output from MBII is not for the faint of heart.**

I would recommend that you release it; as "hardcore" as you say it is, BitMap 2, as others have pointed out, is essential.
And yes, please email it to me, if you don't mind.

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The only sovereign you can allow to rule you is reason ム Wizard's Sixth Rule, Faith of the Fallen.
ム Cafall

Quote

Originally posted by Cafall:
**I would recommend that you release it; as "hardcore" as you say it is, BitMap 2, as others have pointed out, is essential.
And yes, please email it to me, if you don't mind.

**

OK: I've put up NovaBitMap as a bline URL, no webpage. It is as (url="http://"http://homepage.mac.com/~dr_ralph/apps/NovaBitmap.sit")http://homepage.mac..../NovaBitmap.sit(/url)

It is only 43k, PPC only (no carbon), and it prefers 50MB of RAM to run in. 🙂

Cafall, I'll email you a copy since you asked 🙂

DrR

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(url="http://"http://homepage.mac.com/dr_ralph/index.html") w00tWare: NovaTools are here!(/url)

downloads it, tests it
Wow. I see what you mean by not for the faint of heart. But it's very useful (looks at the 'bits used' sections for various things) very very useful, and I thank you for making it available. A word of warning to anyone else who tries it: don't bother trying to parse the whole nova files folder at once with all settings on, bit 424 comes up so much it gets what seems to be an overflow error. Because that bit is.. squints the one saying the bureau have forbidden you to buy stuff or take missions, I can see. Gosh, this will be helpful.

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Dr. Ralph, thanks for this. I had visions of tracking complex interrelationships on paper with copious notes. ..... I wasn't looking forward to it. : )

--Nathan

Now, for someone to wade through all those bits and come up with a comprehensible guide...

Celebrate!
After 2-3 hours of data crunching and calculating, I hereby present to you version 1.00000 of the Used/Unused NCB Guide. Read, check for any errors, and enjoy!

THE TOTAL AMOUNT OF BITS:
The Nova Control Bits number from 0 to 9999. That's a lot of bits.

BITS USED IN DEFAULT CAMPAIGN:
These are the Nova Control Bits used in EV:Nova, straight out of the box.

0-44 (34?)
50-90
96
123-170
175
178-237
275-326
330-335
340-341
347-377
417
421-446
500
502-503
509-513
515-517
600-611
650-653
749-753
800-819
850-852
995
1000
1100
1300-1309
1500-1502
3000-3009 (3008?)
3015
3025
3050
3789
4000
5757-5765
5770
5999-6034
6100-6106
6200-6206
6300-6302
6666
6723-6724
7777-7788
8338-8339
8444
8888-8911
9011-9015
9111
9200-9208
9215-9216
9237-9238
9500-9501
9666
9812
9995
9998-9999

BITS FREE IN DEFAULT CAMPAIGN:
These are the Nova Control Bits that are not used in EV:Nova, straight out of the box. Use these in your plugin. (The number in parantheses is the number of free bits in each "block of bits". Useful for keeping all your bits in one place.)

45-49 (5)
91-95 (5)
97-122 (26)
171-174 (4)
176-177 (2)
238-274 (37)
327-329 (3)
336-339 (4)
342-346 (5)
378-416 (39)
418-420 (3)
447-499 (53)
501 (1)
504-508 (5)
514 (1)
518-599 (82)
612-649 (38)
654-748 (95)
754-799 (46)
820-849 (30)
853-994 (142)
996-999 (4)
1001-1099 (99)
1101-1299 (199)
1310-1499 (190)
1503-2999 (1497)
3010-3014 (5)
3016-3024 (9)
3026-3049 (24)
3051-3788 (738)
3790-3999 (210)
4001-5756 (1756)
5766-5769 (4)
5771-5998 (228)
6035-6099 (65)
6107-6199 (93)
6207-6299 (93)
6303-6665 (363)
6667-6722 (56)
6725-7776 (1052)
7789-8337 (549)
8340-8443 (4)
8445-8887 (443)
8912-9010 (99)
9016-9110 (95)
9112-9199 (88)
9209-9214 (6)
9217-9236 (20)
9239-9499 (261)
9502-9665 (164)
9667-9811 (145)
9813-9994 (182)
9996-9997 (2)

Quote

Originally posted by MikeLemmer:
**Celebrate!
After 2-3 hours of data crunching and calculating, I hereby present to you version 1.00000 of the Used/Unused NCB Guide. Read, check for any errors, and enjoy!
**

You're officially the coolest person on Earth. 😉 Thanks very much.

--Nathan

Thanks. Now all I need to do is find someone that can stuff them.

My next step is to elaborate on this simple guide, then start asking plugin designers to document which IDs and NCBs they use in their plugins.

A simple step like that could help eliminate and prevent cross-plugin errors before they occur, since everyone can check out what everyone else is using. Not only that, but the big-time plugins (you know, the ones that will expand the plotlines in EV:N or add entire new factions and mission threads) can stay away from each other's data completely! It's no guarantee of being conflict-free, but it sure helps if two plugins you have loaded aren't trying to change the same ID.

I came too late to the EV:O club to try to start these changes in time, but I think that if we get the ball rolling early enough in EVN (like right now), we can make life a lot easier for all the plugin designers out there.

It would be usefull for a resource ID list aswell for picts sounds etc... theres allot of numbers.. its going to be difficult to keep plugins from conflicting but thanks to the wonders of novatools is shouldnt be difficult for someone to track down conflicts and not to difficult to fix them. When the time comes and people start releasing there plugins fixing it shouldnt take to long... aslong as theres good communication.

1 Question... i tryed to copy paste sounds from EVO into EVN and they dont work atall... are the sounds in a different format? if so what format what sample rate bit rate etc

Now someone needs to create a website with this information, and maybe a message board strictly for posting what your plugin does and what NCBs it uses. That way, people who want to make compatible plugs can check out the board to know what chunks to avoid, and perhaps post the plug their working on, to reserve the sections of the NCBs they think they'll need.

Someone with (quite a lot of) skill at Perl or CGI scripting (or even Java) could put together a script providing a web-based interface for a database. The idea would be to set up an interface where plug authors could check what ID numbers are most sparsely populated (i.e. the numbers used by the least plugins), and/or be able to check for incompatibilities with specific plugs.

Also, authors could register their plugs' ID numbers and ncbs, as well as marking their plug as either "in progress" or "complete," which would allow other authors to discount the data appropriately when they search the database.

My 3.1415 cents.

--Nathan