Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Is there a Nova version of BitMap available, or are there plans to make one? It's impossible to sort through all those m不n resources in the data files.
------------------ The only sovereign you can allow to rule you is reason ム Wizard's Sixth Rule, Faith of the Fallen. ム Cafall
It's not impossible. Just very hard.
------------------ It's time for a new challenge. (url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx")The Stars Are Fire(/url)-A TC for Ares ...And so the human race reached for the stars, unknowing of the dangers that awaited them...
does it for fun, now that he's finished all the storylines, and enjoys seeing how intricately everything locks together
------------------ "A taco is merely a rigid, deformed tortilla." - Thomas Castiglione "There will be MUCH CRUSHING!" - Pink
Quote
Originally posted by Cafall: **Is there a Nova version of BitMap available, or are there plans to make one? It's impossible to sort through all those m不n resources in the data files.
**
Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.
If there is demand, I may consider emailing it individually to people who request it on the understanding that it is unsupported.
With 10000 ncbs and the large number of operators, the output from MBII is not for the faint of heart.
DrR
------------------ (url="http://"http://homepage.mac.com/dr_ralph/index.html") w00tWare: NovaTools are here!(/url)
Originally posted by DrRalph: **Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.
With 10000 ncbs and the large number of operators, the output from MBII is not for the faint of heart.**
Although I did find it very useful on a number of occasions during the development of Nova.
Cookie @ ATMOS
------------------
DrR **
It seems that it'd be pretty darn essential for making a scenario, considering that bits are used in outfits and ships and all over the place now in Nova.
------------------ Modo Numerus Nemo Vir Est. Sic Semper Omnibus!
Let me just put a hand up in the 'demand' category.. it really would make it a lot easier to make a complex tc plugin, and it's going to be near to impossible to make complex 'addon' plugins for Nova without knowing what bits are used for what.
**Mission BitMap II was made for Nova development, but it was decide that is was too hard to explain to everyone, and was not marked for general release.
I would recommend that you release it; as "hardcore" as you say it is, BitMap 2, as others have pointed out, is essential. And yes, please email it to me, if you don't mind.
Originally posted by Cafall: **I would recommend that you release it; as "hardcore" as you say it is, BitMap 2, as others have pointed out, is essential. And yes, please email it to me, if you don't mind.
OK: I've put up NovaBitMap as a bline URL, no webpage. It is as (url="http://"http://homepage.mac.com/~dr_ralph/apps/NovaBitmap.sit")http://homepage.mac..../NovaBitmap.sit(/url)
It is only 43k, PPC only (no carbon), and it prefers 50MB of RAM to run in.
Cafall, I'll email you a copy since you asked
downloads it, tests it Wow. I see what you mean by not for the faint of heart. But it's very useful (looks at the 'bits used' sections for various things) very very useful, and I thank you for making it available. A word of warning to anyone else who tries it: don't bother trying to parse the whole nova files folder at once with all settings on, bit 424 comes up so much it gets what seems to be an overflow error. Because that bit is.. squints the one saying the bureau have forbidden you to buy stuff or take missions, I can see. Gosh, this will be helpful.
Dr. Ralph, thanks for this. I had visions of tracking complex interrelationships on paper with copious notes. ..... I wasn't looking forward to it. : )
--Nathan
Now, for someone to wade through all those bits and come up with a comprehensible guide...
Celebrate! After 2-3 hours of data crunching and calculating, I hereby present to you version 1.00000 of the Used/Unused NCB Guide. Read, check for any errors, and enjoy!
THE TOTAL AMOUNT OF BITS: The Nova Control Bits number from 0 to 9999. That's a lot of bits.
BITS USED IN DEFAULT CAMPAIGN: These are the Nova Control Bits used in EV:Nova, straight out of the box.
0-44 (34?) 50-90 96 123-170 175 178-237 275-326 330-335 340-341 347-377 417 421-446 500 502-503 509-513 515-517 600-611 650-653 749-753 800-819 850-852 995 1000 1100 1300-1309 1500-1502 3000-3009 (3008?) 3015 3025 3050 3789 4000 5757-5765 5770 5999-6034 6100-6106 6200-6206 6300-6302 6666 6723-6724 7777-7788 8338-8339 8444 8888-8911 9011-9015 9111 9200-9208 9215-9216 9237-9238 9500-9501 9666 9812 9995 9998-9999
BITS FREE IN DEFAULT CAMPAIGN: These are the Nova Control Bits that are not used in EV:Nova, straight out of the box. Use these in your plugin. (The number in parantheses is the number of free bits in each "block of bits". Useful for keeping all your bits in one place.)
45-49 (5) 91-95 (5) 97-122 (26) 171-174 (4) 176-177 (2) 238-274 (37) 327-329 (3) 336-339 (4) 342-346 (5) 378-416 (39) 418-420 (3) 447-499 (53) 501 (1) 504-508 (5) 514 (1) 518-599 (82) 612-649 (38) 654-748 (95) 754-799 (46) 820-849 (30) 853-994 (142) 996-999 (4) 1001-1099 (99) 1101-1299 (199) 1310-1499 (190) 1503-2999 (1497) 3010-3014 (5) 3016-3024 (9) 3026-3049 (24) 3051-3788 (738) 3790-3999 (210) 4001-5756 (1756) 5766-5769 (4) 5771-5998 (228) 6035-6099 (65) 6107-6199 (93) 6207-6299 (93) 6303-6665 (363) 6667-6722 (56) 6725-7776 (1052) 7789-8337 (549) 8340-8443 (4) 8445-8887 (443) 8912-9010 (99) 9016-9110 (95) 9112-9199 (88) 9209-9214 (6) 9217-9236 (20) 9239-9499 (261) 9502-9665 (164) 9667-9811 (145) 9813-9994 (182) 9996-9997 (2)
Originally posted by MikeLemmer: **Celebrate! After 2-3 hours of data crunching and calculating, I hereby present to you version 1.00000 of the Used/Unused NCB Guide. Read, check for any errors, and enjoy! **
You're officially the coolest person on Earth. Thanks very much.
Thanks. Now all I need to do is find someone that can stuff them.
My next step is to elaborate on this simple guide, then start asking plugin designers to document which IDs and NCBs they use in their plugins.
A simple step like that could help eliminate and prevent cross-plugin errors before they occur, since everyone can check out what everyone else is using. Not only that, but the big-time plugins (you know, the ones that will expand the plotlines in EV:N or add entire new factions and mission threads) can stay away from each other's data completely! It's no guarantee of being conflict-free, but it sure helps if two plugins you have loaded aren't trying to change the same ID.
I came too late to the EV:O club to try to start these changes in time, but I think that if we get the ball rolling early enough in EVN (like right now), we can make life a lot easier for all the plugin designers out there.
It would be usefull for a resource ID list aswell for picts sounds etc... theres allot of numbers.. its going to be difficult to keep plugins from conflicting but thanks to the wonders of novatools is shouldnt be difficult for someone to track down conflicts and not to difficult to fix them. When the time comes and people start releasing there plugins fixing it shouldnt take to long... aslong as theres good communication.
1 Question... i tryed to copy paste sounds from EVO into EVN and they dont work atall... are the sounds in a different format? if so what format what sample rate bit rate etc
Now someone needs to create a website with this information, and maybe a message board strictly for posting what your plugin does and what NCBs it uses. That way, people who want to make compatible plugs can check out the board to know what chunks to avoid, and perhaps post the plug their working on, to reserve the sections of the NCBs they think they'll need.
Someone with (quite a lot of) skill at Perl or CGI scripting (or even Java) could put together a script providing a web-based interface for a database. The idea would be to set up an interface where plug authors could check what ID numbers are most sparsely populated (i.e. the numbers used by the least plugins), and/or be able to check for incompatibilities with specific plugs.
Also, authors could register their plugs' ID numbers and ncbs, as well as marking their plug as either "in progress" or "complete," which would allow other authors to discount the data appropriately when they search the database.
My 3.1415 cents.