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Rather then guess, I might as well ask. What angle from the horizontal are nova graphics rendered at?
------------------ Democracy is like a Reimann sum... www.sfu.ca/~kberg/
Nevermind... I guess it really is 45 degrees. I've tried 10, 30 and 45, and out of those 45 looked to be by far the closest to Nova's graphics. If anyone's interested I can make my test renders available.
I'd be very interested in seeing your test renders.
Any news on the EV:MP project? I still play build 13 every once in a while, but Nova adds many of the nice features in it.
Welcome back, kberg.
------------------ Eytee farpoint@mac.com
(This message has been edited by Eytee (edited 03-27-2002).)
If anyone is interested in the Mech canmera angles that seem the closest to me to Nova's graphics, I've been using either x 0 y 1.5 z -2 or x 0 y 3 z -4 Anything to those proportions seems right. I have two(almost three) shans done for Rift and they seem pretty darn good.
Quote
Originally posted by kberg: **Nevermind... I guess it really is 45 degrees. I've tried 10, 30 and 45, and out of those 45 looked to be by far the closest to Nova's graphics. If anyone's interested I can make my test renders available.
**
Correct. I asked the same question a while back and I believe it was someone from ATMOS who confirmed that it was 45 degrees.
------------------ Less movie, more chapstick
Originally posted by Nadir: **Correct. I asked the same question a while back and I believe it was someone from ATMOS who confirmed that it was 45 degrees.
Isn't there a field in the nova shan resource that one can garner this information from? The Up/Dncompress?
------------------ Modo Numerus Nemo Vir Est. Sic Semper Omnibus!
Originally posted by SD: ** Isn't there a field in the nova shan resource that one can garner this information from? The Up/Dncompress?
The Up/DnCompress fields only affect the calculation of weapon exit points. They are not related to anything, merely gotten by trial and error.
I would find the original topic, but that would be a waste of time.
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