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I just created a series of picts and attempted to use p2s on them to make a sprite image, as I had done many times before, but it crashed with an error -108. The image was larger than any I had tried to convert previously (240x240 pixels per frame), but I believe that EV:O supports this size, and I'm almost positive that Nova supports large ships like this as well. Is the problem in that p2s can't process sprites that large? Could I find something that will? (Quick math - the total image would be 1440x1440). That's larger than my screen resolution, so it might pose problems. Is there any way of setting up a spin resource so it draws upon 4 3x3 grids instead of 1 6x6? (In EV:O).
------------------ Gage Stryker, Purveyor of missing links. This post is subject to all the protections and benifits of the posting code It's coming - (url="http://"http://www26.brinkster.com/bdprod/index.html")Visible Menace for EVO!(/url) Current as of 03/21/02 | | v 0.2.7 | | 12.5 MB | | 42% to Beta
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Originally posted by Gage_Stryker: **I just created a series of picts and attempted to use p2s on them to make a sprite image, as I had done many times before, but it crashed with an error -108. The image was larger than any I had tried to convert previously (240x240 pixels per frame), but I believe that EV:O supports this size, and I'm almost positive that Nova supports large ships like this as well. Is the problem in that p2s can't process sprites that large? Could I find something that will? (Quick math - the total image would be 1440x1440). That's larger than my screen resolution, so it might pose problems. Is there any way of setting up a spin resource so it draws upon 4 3x3 grids instead of 1 6x6? (In EV:O).
**
-108 is out of memory. Allocate more memory to p2s. And no, you have to make the sprite in a single grid. DrR
------------------ (url="http://"http://homepage.mac.com/dr_ralph/index.html") w00tWare: NovaTools are here!(/url)
hits self on head duh! More memory. Should have realized that. Thanks, DrRalph!