Problem adding "Default Items" (EVO)

I have not been able to get a ship sold with afterburner, IFF Decoder, Density Scanner, etc. by using the four "Default Items" tags near the end of the ship resource in EVO 1.0.2 Does this not work for non-weapon items, or player ships?

I have used both a modified EVO 1.0.1 template, and ShipWrite, to try this, without conclusive results as yet. Any suggestions?

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You see a Grue.

iirc, this only works in Nova. Might be wrong though.

EV Override 1.0.2 has the Default Items fields; they aren't as effective as in EV Nova, and don't always work properly, but I'm pretty sure I've made them work once or twice, although I don't remember exactly how.

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David Arthur
(url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in for the original Escape Velocity
(url="http://"http://www.ev-nova.net/")EV-Nova.net(/url): Forums and Site Now Open

Quote

Originally posted by David Arthur:
**EV Override 1.0.2 has the Default Items fields; they aren't as effective as in EV Nova, and don't always work properly, but I'm pretty sure I've made them work once or twice, although I don't remember exactly how.

**

Durn. More experiments, then. I've gotten weapons to show up, so I know the engine is looking at those codes, at least.

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You see a Grue.

You can get some things to show up, but not everything. You should just be able to specify the outf resource number in there - however, I don't think it works with non-physical items, as the bible says (i.e. anything weighing 0 tonnes). The afterburner should still work, though. I'll have to try it out with my EVO and let you know - I need to create an afterburner anyways!

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Gage Stryker,
Purveyor of missing links.
This post is subject to all the protections and benifits of the posting code
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