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I'm having some difficulty with applying a shän to a prerendered ship graphic. When I set the FramePerSet and BaseCount fields to 6, the sample sprite works perfectly, but the weapon's indicators rotate too fast. However, if I set the fields to 36, the gun indicators rotate with the ship, until the ship frames end and it goes into black. Not sure which is the correct setting, and the Bible is contradicted by the fact that the rotation works with a 6-6 setting. Any help would be appreciated.
------------------ Suppose you were an idiot, and suppose you were a member of Congress, ah, but I repeat myself. -Mark Twain
Quote
Originally posted by Quantum Transcendence: **I'm having some difficulty with applying a shän to a prerendered ship graphic. When I set the FramePerSet and BaseCount fields to 6, the sample sprite works perfectly, but the weapon's indicators rotate too fast. However, if I set the fields to 36, the gun indicators rotate with the ship, until the ship frames end and it goes into black. Not sure which is the correct setting, and the Bible is contradicted by the fact that the rotation works with a 6-6 setting. Any help would be appreciated.
**
Try FramePerSet=36, BaseCount=1, then read the bible to see why. DrR
------------------ (url="http://"http://homepage.mac.com/dr_ralph/index.html") w00tWare: NovaTools are here!(/url)
Oh gosh, programming plug-ins for Nova is going to be a MAJOR biznatch. The shän...I think....is the additional ship sprites, like blinking lights?
-Nat
------------------ Lequis Design lequis.netfirms.com PhantoM_63ff@hotmail.com
No, the shän is for ALL the ships graphics... Though making plugs IS easier with NovaTools though.
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