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I've noticed in my plug-in development that ships which are part of a fleet do not carry the cash that a lone ship of their type would. Doesn't seem fair to have a player take down a big fleet of raiders and have them carry only pocket change. Anyone know what I'm missing? Is there a way to have fleets carry more money? Govt flags look right for what they should carry and they've got credits when the same ships of the same govt show up on their own, but not when they're in a fleet.
------------------ MScott (url="http://"mailto:evo_apocalypse@hotmail.com")mailto:evo_apocalypse@hotmail.com(/url)evo_apocalypse@hotmail.com
The ships you see in EV/O are of four types: Dudes, Personalities, Fleets and escorts just released from servitude (which use information from the ship resource).
You can specify booty flags for Dudes and Persons; you can't for Fleets and stock ships. Them's the breaks.
-reg
------------------ "Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again." -Her Holiness, Pope Jenne "Kirby" Hubbs
Quote
The amount of credits a stock ship carries is a percentage of how much that ship costs to purchase. Just set the purchase price of say a shuttlecraft to a few billion credits, and every time you board one your bank account will swell bountifully.
Happy pirating
------------------ "Storm'd at with shot and shell; Bodly they rode and well Into the jaws of Death; Into the mouth of Hell Rode the six hundred" -Alfred Tennyson
Originally posted by ProtoformX: **The amount of credits a stock ship carries is a percentage of how much that ship costs to purchase. Just set the purchase price of say a shuttlecraft to a few billion credits, and every time you board one your bank account will swell bountifully.
Happy pirating **
But if they are part of a fleet, they don't have that money. That's the problem.
How often do you deal with a shuttle being part of a fleet?
Anatole.
------------------ Not all angels have halos. - QW12