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I use Infini-D for modeling, as i think i've stated before, and about 90% of the models i make incorporate custom shapes. Now my question is this: when i make a cylinder or square shape, it doesn't apply the texture to all sides, but applies it to two sides (or the top if it's a cylinder, then wraps around from the top) and the sides have the same texture the whole way down.
here's an example: instead of doing this ||||| - - - - - - |||||
it would do like this:
||||| | | | | | | |||||
i've discovered that if i spend about half an hour warping the object there's approximately a 50% chance that the texture will work, but it seems to be completely random. With a standard square it applies to all sides, and with a standard cylinder it wraps around. could some kind soul explain to me how to fix this?
Divals
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Simple solution. Apply the texture as "cubical." The texture will then lay out correctly on all sides of the square. Try experimenting with all the different forms of applying textures. They all work differently on certain chapes.
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how do i apply as 'cubical'?
divals
Quote
Originally posted by Divals the Conqueror: **how do i apply as 'cubical'?
**
In the texturing window, you should see a small box which pictures a sphere located to the mid-top of the window. Click down on this box, and you'll find a variety of options (such as "spherical, cubical, decal" etc.). Drag your mouse over "cubical" and everything should work.
Sweet! thanks! i'll try that out this weekend, hopefully you'll be able to see some results soon
now i've got to rerender that gundamoid robot for the contest...
Originally posted by Divals the Conqueror: **Sweet! thanks! i'll try that out this weekend, hopefully you'll be able to see some results soon **
You betcha.
Originally posted by Divals the Conqueror: ** now i've got to rerender that gundamoid robot for the contest...
Divals **
Ok, great. Look forward to seeing it.
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just one more question: where's the texturing window? i can't find it anywhere!
Originally posted by Divals the Conqueror: **just one more question: where's the texturing window? i can't find it anywhere!
Go to the "textures" tab and hit "compose." All your options are in the resulting window.
What version of Infini-D are you using?
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3.1... and i don't have a textures tab
you wouldn't happen to have an update lying around that you'd part with would you?