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When i use this program it says that there are (eg.) 35 frames in the movie and i have to type in the Ny and Nx and if i type the right number in it works and if I type in the wrong number i get a erorr 101 message. Does anyone now what Ny and Nx are for so i can fix this problem? Lastly if it does work when i open the sprites there are none just a bit of white and a lot of black. CAN I HAVE SOME HELP HERE :mad: :mad: :mad: :mad: :mad:.
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Originally posted by Trunks: **When i use this program it says that there are (eg.) 35 frames in the movie and i have to type in the Ny and Nx and if i type the right number in it works and if I type in the wrong number i get a erorr 101 message. Does anyone now what Ny and Nx are for so i can fix this problem? Lastly if it does work when i open the sprites there are none just a bit of white and a lot of black. CAN I HAVE SOME HELP HERE:mad: :mad: :mad: :mad: :mad:.
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Okay, let me see what I can do here...
(going to my "EVO tools" folder, opening M2S)
According to the "Read me" file included with the application M2S, "If a non-square number of frames is presented the user is prompted for nx and ny." Which means, in short, you are trying to use a 35-frame animation and M2S doesn't like that. You should have 36 frames in your animation. I recommend, again, rending as a PICT sequence; it makes it easier to catch problems like this.
As I recall, trying to make a sprite with the wrong number of frames just generates noise. Possibly, you could get it back on track by entering for ny and nx the actual pixel dimensions of a single frame of the movie. Realistically, re-render the movie.
That's <I>n</I>x and <I>n</I>y, if you didn't get it. Meaning, "insert number here" x and y dimensions.
By the way, when you get the sprite made, make sure you know which is sprite and which is mask; the latter will be white on black. Another possible source of confusion.
Good luck!
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