How do I name spobs?
Well, I'm trying to add some stars and stations (which are spobs, duh) into my Plug. I want to be able to use them in the EVO Developer's Map. How do I do this?
By the way; by 'naming,' I mean for example: Class X Star, Type 1 Station, etc.
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When you set the 'Type' of the spOb, it looks to a certain STR# resource and checks that type number for the 'name' of the stellar object.
Can you be more specific about what you want to do with them in the EV Dev Map?
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STR#, resource 1100. Named "Stellar Types" I think.
Okay Captain Z.
Anatole - I am trying to name the type/class of the planet. I know what ResEdit does in order to find it. If you've ever used EV Dev. Map, then you know what I'm talking about. When you choose the type of planet - K for exampe - it says what type it is. Like Ke, A, B, D, etc. Also when you hit 'Y' to talk to a planet - in the game - it says what kind of planet or station or moon it is. Get it? I want to name them.
Here's my deal:
I have about six spins of spobs (stations and stars (which are really planets)) and I need to give them a name so they pop up in EV Dev. Map so I can use them in the game.
One shows up - ID 64 in EV Dev. - but it doesn't have a class because I haven't given it one yet, and no other stations/stars will come up. I don't know why though. That's another problem I have...
the stellar type isn't just the name which they give, it's also the graphic which is used and the default landing pic. if you have stellar type set to -1 or some such invalid entry, dev map might have something to squelch it to keep itself from barfing (if it's written in c, it'll let you access element -1 of an array, but it'll just be giving you whatever happens to be stored in memory right before the array. if it tries to write there, interesting and often somewhat comical- if you haven't been trying to debug it for 6 hours- things can happen). so make sure all the stellar types are set to valid numbers (0-63) and it should be allright (unless there's something else it's not liking)
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Originally posted by The Space Between:
**Okay Captain Z.
Okay, I think I understand. You probably need to edit the STR# resource 1100 ("Stellar Types") currently contained in Override Data #1 -- unless there is a STR$ patch for that one. It is associated with landing picts starting at PICT#10000 (in the Override Titles) and PICT#2000 (in Override Graphics). You need to look at the Override Bible to see if there are ID#'s available in those sequences.
It may actually be easier to find a few worlds you don't like and replace them.
Or, easier yet, use the "Add Custom" buttons in EVO Developer's Map and skip the luxury of the pop-up.
everywhere else, it's --
I'm doing this with EV. Why does everyone around this board think everything is based upon EVO?
Originally posted by The Space Between:
**I'm doing this with EV. Why does everyone around this board think everything is based upon EVO?
EVO features more features for plug-in developers to utilize in their plugins.
That, and the fact that you said you were using " EVO Developer's Map".
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Also, if you perfer not to copy over the existing STR# resource and just drop in STR resources, the resource numbers are 7000 - 7063, the last two digits are the ID number of the Spöb (34 - 63 = Open for you to use)
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