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How would I go about making a realistic polished metal Shader. I've tried gray with shiny Finish, but am looking for something a bit better. The effect would hopefully be something like highly polished chromium or titanium.
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I may be wrong, but I think that the only way to go about doing that is the use of bumpmaps and/or textures. In mechanisto, load the shader called Chrome that came with the program. I find it very useful in making shiny metallic things.
If that is no good, just experiment with different textures, or sign up for meowx's texture depot and dig around there.
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Originally posted by Colours: How would I go about making a realistic polished metal Shader.
Without ray-tracing it's hard to make a really realistic metal texture for large objects, as the lack of reflections tends to create a plastic-y look. But mechanisto can certainly do for smaller objects like pipes and such: mess around with the 'specular' and 'shininess' variables on your 'finish' component, and also try out some random images as environment maps (making the level something low like .4). Also consider adding a turbulence and a noise component, giving the noise a high scale (around 30) and making the two colors only slightly different; also you could add a halo, unchecking 'edge fade-out' and making the halo color a slightly darker version of the colors you used in the noise component.
Using those techniques I came up with this test image... I don't know if it's quite what you're looking for, but it may be a start:
Thanks, I'll try your suggestions tonight.
Might wanna also try messin around with environment maps...
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