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I have just aquired a copy of Cinema 4D (hehe). I am now trying to learn the interface and would like a few ship-building tutorials. Thank You
A Spisak
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Originally posted by Draxo: **I have just aquired a copy of Cinema 4D (hehe). I am now trying to learn the interface and would like a few ship-building tutorials. Thank You
**
The best way to learn the ins and outs woulb be to try the tutorials on the Maxon website. Then, once you know how to make various shapes and texturing techniques using Cinema, you can use a generic tutorial.
PS: I would write one but my ships suck anyway.
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Well, I have found a grand total of 0 ship making tutorials on C4D. The best thing to do is to read the tutorials on (url="http://"http://www.maxon.de/")http://www.maxon.de/(/url) and from there use those techniques to make ships.
As for other things, it's usually best just to mess around and make things...
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cinema4d XL or a "lite" version? the shaders in XL toally kick ass, it's propably the next most flexible shader system to coding it yourself in Renderman. BhodiNut owns.
and no, i don't know of any ship building tutorials specifically for cinema4d either.
ComputerLizard
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Originally posted by ComputerLizard: **cinema4d XL or a "lite" version? the shaders in XL toally kick ass, it's propably the next most flexible shader system to coding it yourself in Renderman. BhodiNut owns.
ComputerLizard **
All versions of C4D such as GO support the same shaders and texture maps. The only difference is in the modeling area. No bones/particles/deformations/hypernurbs(regular nurbs are supported though).
GO is the best value out there as most of the above is not normally used in the creation of ships.
I have XL 7.
XL7 has Smells Like Almonds plug-in by BhodiNut included so the shaders are far from the same as in GO or ART.