Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Hello Thorprime! I'm curious to hear whether you have any significant things to tell us about your EVO/N editor, NovaBurst.
As I understand it, you've since updated her with several new features, including showing parts if the "EV3 Resource Bible" when that specific editor is invoked, and a map/system editor...How's it Going?
__________________________________________________________________________________________
Hello, TomWoozle! I'm curious to hear whether you have any significant things to tell us about your random map/system/planet generator/editor....How's it going?
--Alexis
------------------ When man finally became dominant over Earth, he looked upwards to the Heavens...One can easily imagine paleolithic man staring space ward, wondering what it would be like to cross that inconceivable distance and bridge the gap between worlds, to what mysteries were held in the grasp of far planets... --Halo Prologue
Quote
Originally posted by Phoenix155: **Hello Thorprime! I'm curious to hear whether you have any significant things to tell us about your EVO/N editor, NovaBurst.
As I understand it, you've since updated her with several new features, including showing parts if the "EV3 Resource Bible" when that specific editor is invoked, and a map/system editor...How's it Going? **
Map/System editor, yes. EV3 Bible, not yet. Basically I havent worked on it as much lately as Chem. is kicking my but. Stoichiometry is not fun. Anyway I've got Tyco helping me now so maybe development will speed back up.
Poll: Is anyone interested in the Nova part or just the EV/EVO part? With the R&R; editors you can do Nova but I believe they said they probably werent going to port it to the old versions.
------------------ (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)
Originally posted by ThorPrime: **Map/System editor, yes. EV3 Bible, not yet. Basically I havent worked on it as much lately as Chem. is kicking my but. Stoichiometry is not fun. Anyway I've got Tyco helping me now so maybe development will speed back up.
**
Pretty much just the EV/EVO part. If I make stuff for Nova it will be with the R&R; editors since they were contracted by Ambrosia to do it and thus the editors are known to work well and be free from bugs. Not criticizing NovaBurst, just that's my thinking.
------------------ (url="http://"http://www.geocities.com/shinigami_demon/")Shinigami's Demon: A Gundam Wing Fanfic Archive(/url) (url="http://"http://www.geocities.com/spl_cadet/shipyard.html")BFSIII: Pirate shipyard(/url) US Naval Sea Cadet Corps, Petty Officer 3rd Class.
The NovaTools are excellent because they work within the program we are used to and we trust ASW's judgement. But an application editor can go further.
I will personally spend almost no time on the previous games because Nova supports just as many features so an editor isn't important to me there.
------------------ "DOS Computers, manufactured by millions of companies, are by far the most popular, with about 70 million machines in use worldwide. Macintosh fans, on the other hand, may note that cockroaches are far more numerous than humans, and that numbers alone do not denote a higher life form." --The New York Times, November 26, 1991 (also quoted in MacAddict 4)
Poll: Is anyone interested in the Nova part or just the EV/EVO part? With the R&R; editors you can do Nova but I believe they said they probably werent going to port it to the old versions. **
I'd be interested in both versions, but the most endearing is the EV3 Bible within the program itself, for me. It's always incredibly hard for me to remember and then find all the values needed to create a plugin. This would be a major help.
Originally posted by ThorPrime: **Poll: Is anyone interested in the Nova part or just the EV/EVO part? With the R &R; editors you can do Nova but I believe they said they probably werent going to port it to the old versions.
NOVA! The mysterious other member of the Dystopia team uses OS X most of the time, and Classic is really awkward. Personally I don't understand why anyone is still working on plug-ins for the older versions of EV unless they are almost done. No offense or anything, but Nova just has so much more to offer.
I'm looking forward to the graphical system editor, I think you should be shooting for a clone of EV Developer's Map. The R&R; editors don't appear to have a graphical system editor, at least not one for OS X.
------------------ If you can't hear me back there, raise your hand.
(This message has been edited by Nadir (edited 10-30-2001).)
Originally posted by Nadir: **NOVA! The mysterious other member of the Dystopia team uses OS X most of the time, and Classic is really awkward. **
If R&R; ports NovaTools to OSX I might not have a reason to do a total editor but expect at least the Shan editor with full preview and system editor to be released.
Originally posted by Nadir: ** Personally I don't understand why anyone is still working on plug-ins for the older versions of EV unless they are almost done. No offense or anything, but Nova just has so much more to offer. **
Many people want to create easy to do mods and want their plugs to run on 68K macs.
Originally posted by Nadir: ** I'm looking forward to the graphical system editor, I think you should be shooting for a clone of EV Developer's Map. The R &R; editors don't appear to have a graphical system editor, at least not one for OS X.
I've put a lot of work into that editor. It will be released.
Originally posted by ThorPrime: Stoichiometry is not fun.
Oh c'mon, yes it is! Just think of it a way to determine how much water vapor you can get when you ignite a fart.
-Matt
------------------ Disclaimer: All claims made herein are hereby considered null and void. No guarantee of satisfaction is given, either explicitly or implicitly. (url="http://"http://www.pacificnet.net/~restorer/3d/shipindex.html")3D Model Samples(/url)