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Okay, I wasn't quite sure where to post this topic, but this seemed like the best place. What I am wondering is, wouldn't a big capital ship be able to fly faster than a fighter in deep space, because capital ships have much bigger engines, and a ship's mass(maybe the wrong word) wouldn't affect them far away from stellar objects. Also, is the reason for the capital ship's bigger engines because when they do get closer to planets, and mass does come into play, they need a lot more thrust to move? It would be cool if a plug-in could be made that in systems with stellar objects, capital ships were normal, and in systems with no stellar objects, capital ship's speed would be drastically faster. Anyways, it's probably not possible in NOVA, so too bad. But if it is, please tell me, I would like to know. Thanx.
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Yeah, this is a really neat prospective idea. I have long pondered things like this; and simpler useless things like an 'Estimated Defense Fleet Ships Remaining' counter...
But the idea is valid, is it not? Borg cubes float through space as fast as the sleek Starfleet starships, yet they are built in space, and despite their cube shape, they can thus go very fast. Illogically, but closer to what we FEEL is logical, large ships go slow and small ships go fast. Galaxy's Edge utilizes this. (It's fricking annoying, but it's a cool idea)
But all in all, shouldn't we be able to implement random things like this into EVN with plug-ins or something?
-lequis
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Gravity does not affect mass. If you want to move something that is 500 grams and you are infinetly far from any stellar object, it will take the same thrust as it will to move those 500 grams in any vacuum. Space just takes away gravity and friction. It's like trying to pull a boat that weighs several tons across the water.
And if you were right, then the space shuttle with use hair spray to propel itself through space, but it doesn't. It takes a lot of fuel to do a "burn" to change direction in space. Didn't you see the movie Apollo 13?
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Quote
Originally posted by ares1: **Gravity does not affect mass. If you want to move something that is 500 grams and you are infinetly far from any stellar object, it will take the same thrust as it will to move those 500 grams in any vacuum. Space just takes away gravity and friction. It's like trying to pull a boat that weighs several tons across the water.
**
Yeah, I saw it, it was an excellent movie. So are you saying that what I proposed wouldn't work? I'm a little confused by what you were saying.
Let me try to rephrase.
It takes a proportionate amount of power to push a certain amount of mass through space. Any space at all.
"For every action there is an equal but opposite reaction." This supports my theory in that it means that so much force will move so much, and no more.
Place something on a bunch of ball-bearings to reduce friction, and blow air on it. It will still only move when so much force is applied on it.
Well, the concept of a "top speed" (other than c) in outer space is bogus in and of itself. But you could rationalize it by thinking about the fact that there is always some dust and debris out there; micrometeroids and such. A ship that starts getting going really fast will start to feel the impact of these things. One might suppose that at above a given ship's top speed, the impact of micrometeroids on the shields would start to be significantly damaging.
Of course, that would not explain afterburners at all. Oh well, it's just a game.
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WickedDynamo, are you the maker of Final Battle? if so, what ever happened to Xenocide? I was greatly looking foward to that plug-in, but it never came out. It looked like it was going to be very good.
Didn't Skyblade take over the Xenocide project? Or is WickedDyno Skyblade with a new handle? I can't remember...
Originally posted by Azdara Ace: **WickedDynamo, are you the maker of Final Battle? if so, what ever happened to Xenocide? I was greatly looking foward to that plug-in, but it never came out. It looked like it was going to be very good.
I was involved in making Final Battle and am now in charge of maintaining it. I'll get on to fixing its myriad bugs once I finish my curent project.
I was not involved in Xenocide. Last time I heard, Evan and his cohorts were working on a new EV-like engine. I have no idea what, if anything, came of it -- I would guess that they just lost interest eventually.
Nice idea,but to do this would pretty much ruin the game (no offense) adding too much physics into the game would be a pain in the arse. but actually space ships, still carry intertia, so the effect of using large engines to make it go faster is unlikely. While hte explosions would make it accelerate forward, they must also compensate for the large bulk of the ship by going slower. If it just up and went full speed possible, parts would be ripping off all over the place. and slowing down such a large vessel would be hard. Therefore large engines do not exact mean faster. the oceanliner being pushed in the water was a good example.
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Originally posted by ares1: Didn't Skyblade take over the Xenocide project?
Nope, twas Skyhawk, the admin of the EV site when it was unofficial many years ago...
As for the new engine, it looked promising, but laer, the sprite engine developer, doesnt have consistant mac access, and I think the enthusiasm has died. It looked good in some early betas though...
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And as for the mass/speed question, the equation for kenetic (movement) energy is E = 1/2mv^2, so speed is linked in with mass and energy, therefore a large mass will require much more energy to move than a small one. This is also linked in with Einstein's Theory of Reletivity, which says that the faster you go the bigger your mass (E = mc^2, c^2 is constant, larger energy = larger mass) which means that you can never reach the speed of light because your mass would be infinite.
That ends todays physics lessons. Feel free to pick holes.
Originally posted by blackhole: **Nope, twas Skyhawk, the admin of the EV site when it was unofficial many years ago...
That's who I meant... Out of habit, I typed Skyblade. :rolleyes: It's not often that I have to talk to or about anyone named Skyhawk, so....
So the Xenocide project is dead, eh? I figured it would probably die. It just looked too good to be true...
Laer was working on the Xenocide project? The same laer that was once the admin on the web board?
I would personally expect that Xenocide is dead - It's been in development for years, with little to show for it. And yes, it was the same laer (Jos Delbar) that used to administrate the EV site (not the webboard specifically). Come on ares1, how many people do you expect there are with a nickname as eminently unpronounceable as 'laer' (is it layer, lair, lah-er, lahr or what? :))?
By the way ares1, did you used to visit the old Discboard (or earlier) EV boards? I never noticed you there, or have you just changed your nickname?
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(edit) Wow, i' m impressed with myself. I've just drunk about 5 pints of cider (the English, 6%-alcoholic kind) and I didnt misspell a single word. Wow.
(This message has been edited by Mazca (edited 10-21-2001).)
Heh, yeah, laer is a pretty rare nickname.
Yeah, I used to be on the WWWBoard way back. That was pretty cool. I still prefer something like that over these bloated UBB boards with so many unneccesary features... I think I may have been on the Discboard for a little while, but I left soon after that.
I did use a different handle back in those days. I remember you, though.
Originally posted by ares1: **Heh, yeah, laer is a pretty rare nickname.
Yeah, I'm boring, I never change my nickname. What was your old name, by the way? I'll see if I remember you.
Oh, and back to the actual point of this topic, I just thought: If power required was proportional only to weight (as was initially thought in this topic before it was corrected) then in a totally zero gravity vacuum, even the tiniest thrust would result in the ship moving at infinite velocity instantly. Ouch.
Originally posted by blackhole: **And as for the mass/speed question, the equation for kenetic (movement) energy is E = 1/2mv^2, so speed is linked in with mass and energy, therefore a large mass will require much more energy to move than a small one. This is also linked in with Einstein's Theory of Reletivity, which says that the faster you go the bigger your mass (E = mc^2, c^2 is constant, larger energy = larger mass) which means that you can never reach the speed of light because your mass would be infinite.
So to go the speed of light and faster, you'de have to like collapse mass or something, and then bring everything back to normal when you wanted to get out of hyperspace. Oh well, I'm no physics expert, so I'm probably wrong.
Originally posted by Mazca: **Yeah, I'm boring, I never change my nickname. What was your old name, by the way? I'll see if I remember you.
That's how they work in the Lensemen books. Even if the EVO/Nova engine allowed you to simulate it, a true plug-in of Galactic Patrol would be durn near unplayable.
"Doc" Smith used an "inertialess" drive. Part of the rationalization of the Lensemen books was that relativistic effects -- including the light-speed-limit -- were somehow a function of inertia. Thus his ships really, really moved. It also set up the situation in one of the later books where a "free" planet with a real-space velocity of about 500 C suddenly regained its inertia. Why the universe didn't collapse or something I don't know!
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