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Perhaps I'm missing something about the Conjurer, but I'm underwhelmed by it's capabilities. It depends too much on a supply of gold.
I find I can advance the Ranger and Swordsman far more quickly than I can a Conjurer.
It seems that the Conjurer is not properly balanced compared to the other two Trinity character classes.
------------------ --------------------------- --xqshnr
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Originally posted by xqshnr: **Perhaps I'm missing something about the Conjurer, but I'm underwhelmed by it's capabilities. It depends too much on a supply of gold. I find I can advance the Ranger and Swordsman far more quickly than I can a Conjurer. It seems that the Conjurer is not properly balanced compared to the other two Trinity character classes. **
While some people think its overpowered :rolleyes: Its just on how you use him. The Conjurer is more like a expert character I guess. Not dependent on hack and slash, and you have to depend on cash more then just heal potions. I can kill bigger monsters with more ease with the Conjurer then other classes.
------------------ NO ONE EXPECTS THE SPANISH INQUISITION! (url="http://"http://homepage.mac.com/arcangel_c/PhotoAlbum2.html")Rogue Thoughts(/url)
Originally posted by ArcAngel Counterstrike: **While some people think its overpowered:rolleyes: Its just on how you use him. The Conjurer is more like a expert character I guess. Not dependent on hack and slash, and you have to depend on cash more then just heal potions. I can kill bigger monsters with more ease with the Conjurer then other classes. **
I'm quite surprised anyone thinks that. I'm playing through PoG again with the conjurer, and I've been underwhelmed as well. The fiery arrow is useful when you're weak, and the enfeeble spell is nice when you're facing a reasonably tough enemy for the first time, but I'm finding it easy to whizz through the game without using any spells.
Which monsters are you finding it easier to kill, and what makes the conjurer better at killing them?
Spiffo.
Originally posted by xqshnr: **Perhaps I'm missing something about the Conjurer, but I'm underwhelmed by it's capabilities. It depends too much on a supply of gold.
**
never mind!(Pilot error)
(This message has been edited by Flandarg (edited 02-26-2002).)
I'm finding something awry in conjuror. After maxing out on arms and armor the poor guy can carry, he's dependent on spells for tough situations. But the spells seem to have a mind of their own. No telling what will happen. The fiery arrow would be nice, but instead a brown mist appears at times. Or nothing happens. Or maybe a protective shell. And then after one arrow, all 136 magic points are gone! Unable to depend on getting the spell ordered, there seems to be little chance of progressing further. The regular game and ranger were way more controllable than this! Am I the only one to have these problems?
Flandarg
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I've never had any problems like that with the conjurer, but, then again, I haven't played him beyond level 10. It could be a bug, or it could be that you're just not noticing low mana/casting wrong spell.
I know what you mean. The conjurer is, as AAC said, an "expert" class for more experienced players. He's nice at the middle levels, with fiery arrow and enfeeble, but jis high level spells are junk and from my experience cheating with him, its impossible to kill sea giants with.
------------------ "it cannot be seen, cannot be felt, cannot be heard, cannot be smelt. It lies behind stars and under hills, and empty holes it fills It comes first and follows after, ends life, kills laughter"-Golum's riddle, the hobbit, J.R.R. Tolkien
Originally posted by ShadowFire: **I know what you mean. The conjurer is, as AAC said, an "expert" class for more experienced players. He's nice at the middle levels, with fiery arrow and enfeeble, but jis high level spells are junk and from my experience cheating with him, its impossible to kill sea giants with.
O contraire! I managed to get my conjurer up to level 25 with strength an dexterity in the 600+ range (can't remember exactly, now) and could kill a sea giant in four hits. I would only ocassionally take a hit from them. The conjurer is hard to get started with, 'cause he ain't got nuttin'. The spells work pretty good in the mid part of the game (I used Earthquake on Reefs island to damage the bunch of Liliths that come after you at the temple). But after I got to level 20 or so, the slash and hack method worked much better. It would be really cool if we had more and better spells, so we had to rely on wits rather than strength.
I'm seriously considering a plug-in which gives you more powerful spells at higher levels. How long it will take will depend on how much I decide to expand it.
------------------ The only sovereign you can allow to rule you is reason Å Wizard's Sixth Rule, Faith of the Fallen. Å Cafall
I have a different viewpoint on conjuror now that I have finished the game. There comes a point in the game where the magical stuff is superfluous. The key is getting into the tower and being able to buy the highest level attack hardware and protective covering available. That allows earning the elixirs needed to build up still more power. I was able to quickly get strength and dexterity to levels double what I did in ranger mode, then take out cyclops and minotaurs in one or two blows. The guardian required our hero to take a couple of sips of a life potion during the battle, but he too was toast in short order.
Using hints found elsewhere, visiting the Pink Termite Resort and waking the spirit of nature didn't hurt.
I never did get to try earthquake; perhaps I will go back and take on a sea giant or two.
(This message has been edited by Flandarg (edited 03-05-2002).)
I've played the conjurer up to level 18, and my experience has just been frustrating. Considering his inferior stats and the difficulty and expense in replenishing magic points, I would have expected him to have some mighty powers to balance the disadvantages. But a ranger with a multi-shot bow and wolf claws trumps a conjurer any day in terms of dealing damage, even with the best equipment from the tower. Plus the ranger has a teleport with the earth mole power, and using his slow potion and the multi-shot bow I could take out the sea giants rather easily (even using the luck potion to increase my chances of getting the best treasure).
I'd like the conjurer a lot more if he had gate/teleport spells that were better than the earth mole ability and could use the tent to recover magic points as well as stamina points. Then I would be more tempted to use the spells, which I don't have to use but would make combat faster.
I'm very interested that some other folks have found the conjurer to be effective and possibly even superior to the other classes. Since that has obviously not been my experience, I'm curious to hear more from people who like the conjurer. To me, the only thing that makes him challenging is the fact that he is essentially handicapped relative to the other classes. He's simply harder to play because he's weaker.
I have trouble with the Conjurer too. AAC, you find some creatures easier to kill with the Conjurer? How about you say that to my standard character who can kill a Sea Giant in four hits? What you say may be true...but it is false if your non conjurer character can kill as Sea Giant in 1 hit because he has 2000 strength. Nothing is easier than simply clicking on a Sea Giant, and, voila, a dead sea giant.
------------------ "If a soldier sweats in boot camp, he won't bleed in battle."
Tanis, I can tell you straightaway that if you dig up one more topic from a month ago, you will be karmaslapped, whether it by me (in some alternate timeline), or more realistically by the local moderator, ArcAngelCounterstrike. As a rule, don't dig up old topics; if people were still interested in their information, the topics would still be alive.
------------------ (url="http://"http://homepage.mac.com/cafall/projects/tfm.html")The Four Mages(/url), an unfinished quest-oriented plug-in for Pillars of Garendall. If passion rules reason, how can you allow only reason to rule you? Â Cafall
What the hell is wrong with "digging up old topics?" I just joined the board this month, so I haven't seen every single topic, and I simply wanted to state my opinion! Do the moderators expect me to look at when everything is posted? What would they have me do, make a new topic about the same thing, or post in the original topic? It's not like their computer freezes whenever I post in a topic that has been dormant or anything. Evil moderators!
Sorry if I sound angry, but I hate this thing about "digging up old topics". What is wrong with stating my opinion? ------------------ "If a soldier sweats in boot camp, he won't bleed in battle."
(This message has been edited by Tanis Half-Halo (edited 08-25-2002).)
Originally posted by Tanis Half-Halo: **What the hell is wrong with "digging up old topics?" - - - - Evil moderators!:D
Sorry if I sound angry, but I hate this thing about "digging up old topics". What is wrong with stating my opinion?**
Mr. Half-Halo, This topic is not one month old, it's SIX months old. Most of the persons who contributed to it are not even on the boards anymore. There is nothing wrong with your doing research on old topics to broaden your knowledge of the game, that's why the topics don't get taken off, but unless you have something really new to add, those us us who have been around when the topic was fresh are dismayed to see it resurface. If you feel strongly about stating an opinion, rephrase the thought into a fresh topic and get a new discussion going. You have placed about six or seven oldies on the top of the stack. If nothing else, that's not good board etiquette. Your half-halo seems to be slipping.
I hope that answers your questions.
------------------ My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
Originally posted by Rubber Ducky: **Mr. Half-Halo, This topic is not one month old, it's SIX months old. Most of the persons who contributed to it are not even on the boards anymore. There is nothing wrong with your doing research on old topics to broaden your knowledge of the game, that's why the topics don't get taken off, but unless you have something really new to add, those us us who have been around when the topic was fresh are dismayed to see it resurface. If you feel strongly about stating an opinion, rephrase the thought into a fresh topic and get a new discussion going. You have placed about six or seven oldies on the top of the stack. If nothing else, that's not good board etiquette. Your half-halo seems to be slipping.
I understand. Karma slapping is a bit harsh though, don't you think?
Well, not in AAC's opinion. But seriously, we discourage that kind of stuff because some people will post to several two year-old topics with stuff like "yipee!" or "Yeah, you're right" when the people they're responding to are as dead as the topics. As Rubber Ducky said, if you have something to say that hasn't been said, make a new topic instead of beating the topics that are alive to the bottom of the list.
I kill old old topic that is not only old but now off course because of "posting on old topics" debate...
------------------ Ecky- ecky- ecky- ecky- pikang- zoop- boing- goodem- zoo- owli- zhiv' Now lobbest thou thy keyboard towards thy monitor, who, being naughty in My sight, shall snuff it. Rogue Thoughts: reorganizing for a new season near you.