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Okay, what exactly is the difference between "STR" resources and "STR#" resources? EV comes with STR# resources built into the game, but when making a plugin I am supposed to make them STRs. What seperates the two resources?
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str# is a string table, whereas str is a single string. using str allows you to overwrite a single string from an str# resource w/o having to replace the whole resource. personally, i find it easier to just work with the str#s, but strs work better if you use plug checker or so etwas
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If you're familiar at all with programming, STR#s are like arrays of STRs. EV allows STRs of certain values to "patch" particular STR#s.
Example: STR# 8102 stores the test messages associated with Mission-related Öopses, such as the one that occurs after the Diphidia mission string. If you're making a plug-in that just has one Öops in it, you don't want to have to copy the entire STR#. So, you get the Bible and look up which STR is used to patch that string. Turns out it's STR 6000 + Öops Index number (that is, the Öops ID# - 128). So, you add an STR resource with the appropriate ID# that contains the text you want to show up.
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