Well, I'm playing a new swordsman game on PoG 1.02 and I've noticed something. I seem to miss hitting my enemy a lot more than I remembered from 1.01. I miss like 3 out of 5 times (maybe I exaggerate, but still, it's pretty ridiculous). For example, I go to the swordsman guild and go into the arena. In 1.01, I would have taken 5 or 10 damage from the second challenge (a bunch of Goblins) but now, I take like twenty damage before killing them all! Is this a new change/"feature"? Or do I just not remember correctly? Or is it maybe to encourage us to use the shield?

Just wondering if anyone else had either noticed the same thing or knew a reason.


Who is John Galt?

PoG 1.0.2 is purely a maintenance update and is meant primarily to fix the dual-processor bug and improve stability under OS X. The data files have not been changed, and therefore neither has the character creation process.

If passion rules reason, how can you allow only reason to rule you? Only Celchu knows the answer...
— Cafall

Just use your shield.. My tactic is to keep the shield ready (hold down "Z" all the time) and when there's a break in the attacks against you, press "X" while still defending.

What's it like to have buttered toast for brains?

I have a bit of a different's a bit complex.
1. Hold Z
2. Pick an Enemy
3. Click on the enemie like mad