Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
As some of you know, from my earlier "moving up in the world" thread, I was looking for a new 3d program to replace my copy of Bryce. Well, my search has ended. I recently bought myself a copy of Martin Hash's Animation: Master. I eagerly opened the box and held the CD in my hands like it was a slab of solid gold, then with great care, put the little plastic disk into my drive. My happiness then quickly evaporated for I quickly discovered I have no clue how to use the bloody thing! Okay, perhaps "no clue" is a bit much. I have been using Bryce for over a year now, and am used to working in 3d space. The problem is that Bryce to A:M is not an easy transition. No more nice little building block primitives. No more little neatly packaged interface, no more nice little round buttons and arrows. The size and complexity is overwhelming to someone so used to Bryce. I don't know where to begin...
If you read all that, I admire your lack of somthing better to do with your time...
So, does anyone else here use A:M? (I know Meowx does). Any tips for a beginner (especially for spacecraft modeling. I have read through the manual and didn't find it very helpfull, and there are few online tutorials for mechanical modeling. If you guys could help make this transition more smooth for me, I would be very grateful...
------------------ (/mindless babble)
Does it come with a manual? If so, did you read it?
If the program didn't come with a manual, then I can offer no help.
------------------ P L A T Y P U S
Quote
Originally posted by me: **I have read through the manual and didn't find it very helpfull **
Oops...missed that part somehow!
I stand corrected.