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From the EV Bible Annotated Edition, weaps chapter ** AmmoType What kind of ammo the weapon uses -1 Ignored (unlimited ammo) 0-63 Draws ammo from this type of weapon. (Usually, if your Hector Cannon was of ID 131, you'd set the AmmoType to 3 so it'd use Hector Birdseed Pellets or whatever. However, you could conceivably set it to use ammo from another weapon's supply by setting the AmmoType to something else.) This is the wëap index#. -1000 & below Weapon uses abs(AmmoType+1000) units of fuel per shot. **
My interpretation: if two weaps have the same AmmoType (3 say), then both of them should draw ammo from the same weapon ammo supply. However I cannot cause this effect to occur.
I created 2 weaps (with outfs to buy the weaps) which use the same ammo, supplied by a single outf. The ammo outf requires a weap ID for ModVal which specifies which weapon it loads. When I buy the ammo outf, it only loads ammo for the weap specified in this field. The other weap never gets ammo and cannot fire. I can create another ammo outf to load the second weap, but the second weap will an independent ammo supply-- the ammo is not shared as I desired.
Is there any way for multiple weaps to share the same ammo supply? (obscure/obscene hacks welcome)
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i dont think you can use the same ammo type for multiple weapons.
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Originally posted by DeAdBoY: **i dont think you can use the same ammo type for multiple weapons. **
Yeah, I don't think so either. Maybe in Nova?
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Originally posted by magicianeer: ** Is there any way for multiple weaps to share the same ammo supply? (obscure/obscene hacks welcome)
**
No. The bit of text that you quoted is one of the caveats that Matt warned us all about in the bible intro.
It's been tried before, but AFAIK, no one's gotten it to work. Sorry.
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They wanted to be able to do that in Override with the rockets and turreted rockets, but it, unfortionally, does not work.
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Originally posted by magicianeer: My interpretation: if two weaps have the same AmmoType (3 say), then both of them should draw ammo from the same weapon ammo supply. However I cannot cause this effect to occur.
This is supposed to happen, but doesn't work in the EV or Override engines. That's why the Voinian turreted rocket launcher has to fire a different kind of rocket than the ordinary launcher. However, Matt Burch has confirmed on the Nova board that this feature finally works in the new engine.
Originally posted by mburch: It works in Nova.
------------------ David Arthur (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)
Indeed, he confirmed. See (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/001708.html#")here(/url)
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