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I am a beginner EVO developer using Ship Write. However, I am stuck on the whole sprite/mask thing. How exactly do I make them? Any relevant information would be much appreciated.
Thanks, Webkid_2000
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a 3D program, Mechanisto, Bryce, Infini-D, or Strata 3D would be good for beginners... though if you want any real power you'll need a high end program. you might want to check out getting those - Mechanisto is free, and in the EV utilities here at ASW. Strata 3D is free, at (url="http://"http://www.strata3D.com")www.strata3D.com(/url) . good luck.
------------------ DeAdBoY- (url="http://"http://www.grybs.com/harzius")Harzius Productions(/url) (url="http://"http://www.IcedEarth.com")Iced Earth(/url)
A sprite is a single picture of 36 rotations of a ship. It is aranded into a 6 by 6 grid. Each indevidual image MUST be a multipul of 8 thats demensions are not either 48 or 88. If you have 36 pictures of a ship that is rotated by ten degrees to the right, a small application called MakeSpin will do the arranging for you. This information about a sprite is stored in the spin resource.
A mask is a black and white duplicate of a sprite where the white part is what will show up on the screen. Anything that is black will be invisible. MakeSpin will also do the masks for you.
------------------ "Whoopie! Man, that may have been a small one for Neil, but it's a long one for me." -Pete Conrad third man on the moon
Make spin works decently but requires a little coaxing to work well. If you want to get the best graphics you can you will need to do it manually in an image editor, its a little tedious aligning all the images, but its not too hard to do.
When I get some time I'll stick it on my tutorial site.
- Squinky
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Quote
Originally posted by NNNormal: **A sprite is a single picture of 36 rotations of a ship. It is aranded into a 6 by 6 grid. Each indevidual image MUST be a multipul of 8 thats demensions are not either 48 or 88. If you have 36 pictures of a ship that is rotated by ten degrees to the right, a small application called MakeSpin will do the arranging for you. This information about a sprite is stored in the spin resource.
**
Where exacly would I find MakeSpin?
It can be found right here (this should start the download) (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ev/utilities&file;=MakeSpin20PPC.hqx")http://www.ambrosias...keSpin20PPC.hqx(/url)
I really should learn how to make it so that I can just say "it is here" with the link attached to here. Maybe some day I'll ask how to do it.....
Originally posted by NNNormal: **It can be found right here (this should start the download)http://www.ambrosias...lities&file=Mak eSpin20PPC.hqx://http://www.ambrosiasw.com/cgi-bin/v... eSpin20PPC.hqx://http://www.ambrosiasw.com/cgi-bin/v... eSpin20PPC.hqx
To find out how to do so, click on the *UBB Code is ON link when you are posting a message. It will explain everything