undocumented craftiness

This comes from a thread dealing with how to use Snapz Pro along with EVO:

Quote

Originally posted by andrew:
**Open up the EV Override application with ResEdit, delete the 'cfrg' resource, save your changes.

Snapz Pro will now be able to invoke inside of EVO, and you can take screenshots and movies.
**

This comes from el Presidente Andrew Welch, so I'm sure it will work.

-STH

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seant wrote:
.
I don't remember if it was to give them 0 shields and 0 armour, or only 0 of one or the others.... Anyway, the ship would behave fine until you shot at it. At the point it would normally be destroyed, it coasted to a stop as though it were disabled. You couldn't select it with the tab key, it wouldn't show up on the radar thingy in the upper right corner, but it would still be visible on the screen. Kind of the opposite of a cloaking device.

I think Frozen Heart's Ion Storms do that (Martin?)

Jon, thanks for the Merger 1 web site. I played it, joined with Axtex, had a question, and e-mailed the Empire guy (I fixed a lot of the bugs on E2. It says thanks to Andy McCloud, and I helped too.) instead of you. Sorry. I'll play again soon. Right now, I'm into EVGE, (curent ship 1-day jump Argosy with missle jammer, 5 fuel tanks, missle flares, and 2 plasma turrets, the Polaris stuff).

Maybe I should use this in Arena. Some EVO probe that won't be destroyed (some sort of time-phase). And the planets won't appear. Oops, I didn't say anything! Don't read that! Top secret ideas!

Even more undocumented things, from seant himself stuff, the Pilot File Editor!
-if a përs is inactive (i.e. dead), he will never lurk anymore (unless reactive it handly), even in the system the përs is always appearing, via the always përs field in the s˙st ressource (that was didn't knew at the time PFE was made)
-there was a notice in the docs of the PFE about strange dates, but setting the date to 30 februar 2150 causes no problem; the day after is 1st march 2150. The EV(O) engine is very smart.
-the max lenght EV(O) agrees for the ship name is 23; you shoudn't edit them any longer
-to make short, when you want to modify weapons, modify the weapon ressource, and not the outfits ressource; more details can be found at my thread "to seant, for the PFE" (sorry, I don't know how to make URLs) in the EV developper's boards.
-you must divide the legalstatus in the PFE by the CrimTol of the government of the system so as to have the legal status used for the legal status scale and the missions.

ZP

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M'enfin!
Y'a personne qui parle français ici?

Some important info regarding resource size.

Quote

Originally posted by Kevin Jordan:
**Is there a maximum size for a plug-in? Or is there a maximum size that Resedit can handle?
I was adding the PICT to an already large plug (so that I could run "Plugchecker") and I got the message
"end of file reached (-39)"....
**

Quote

Originally posted by mburch:
**I spent three days beating my head against this problem during the initial development of Nova, but there's no reason anyone else has to!:) So, to further clarify: it's a limitation of the MacOS Resource Manager. The maximum number of resources in a file is abour 2700, and the maximum size of a file's resource fork is 16 MB. This problem often manifests itself as a mysterious Error -39 (end of file error). The only workaround is to split your file into two smaller files.
**

Thus spoke mburch. I dug around in some documentation I have and found a value of 2727.

(This message has been edited by seant (edited 04-15-2001).)