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What's the best way to mput a large number of details insignias and the like onto a ship, using shaders? I've tried using photoshop (lucky me) to make pictures to wrap around, but it seldom comes out right... Anyone know the right, or at least a netter, way to make these sort of details, and put them on the ships?
------------------ ------------- Crimson Antarus, Crimson@trimere.com
Use texture maps...assuming you're using a 3d program...
It's different to setup for each program but It'll do what you're saying...
PEACE YO!
------------------ The Immortal Kwanza...
Since you said "shaders," I'm guessing you're using Ray Dream. Here's how I did texture maps in MAGMA.
Hope that helps! -david-
------------------ (url="http://"http://www.meowx.com")Meowx Design Studios(/url) Graphics. Games. And more...
im pretty sure 3DS Max uses the term shader too meowx... and Mechanisto? and he might just be using that as a general term. can never be too sure.
------------------ DeAdBoY- (url="http://"http://www.grybs.com/harzius")Harzius Productions(/url) (url="http://"http://www.IcedEarth.com")Iced Earth(/url)
Erf, was away for awhile. Actually, i was talking about mechanisto
Haven't been serious enough about playing with it to get anything better yet, tho i'll tinker with the stuff so far.
What you should do is first make a grid (and use it as your texture map) so you can see how the map is going to look on the object in question. If you number it or use different colored lines you can immediately see where each part of the map is going to end up; then you can go back to Photoshop and draw in your details where they belong. Good luck!
------------------ '...and you will not mind a little dust. Or squalor.' (url="http://"http://home.earthlink.net/~squibix")Squibix Web(/url)
(This message has been edited by Squibix (edited 03-07-2001).)