EVO and Mac OS X

I apologize in advance if this has already been asked.

Will EVO be carbonized to work with OS X? And if so, will any of the remaining bugs (if there are any) in EVO be fixed at the same time? I realize that you guys are hard at work on Nova but I thought I'd ask anyways.

Phoenix

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"Who is more foolish? The fool or the fool who follows him."
(url="http://"http://commonwealth.cjb.net")Commonwealth Software - Nemesis(/url)

No plans right now, AFAIK, but one could conceivably port EVO to the EVN engine, which will be carbon compliant.

-reg

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"Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
-Her Holiness, Pope Jenne "Kirby" Hubbs

Quote

Originally posted by Regulus:
**No plans right now, AFAIK, but one could conceivably port EVO to the EVN engine, which will be carbon compliant.

-reg
**

That is in the planning stages right now...I should probably set up a website for it, but...no, not yet...too early.

I've also been tossing around the notion myself. I'd probably write two versions, one a direct no-nonsense port to allow classic EV play nativly on OS X and rapid porting of other plugins - call it "Escape Velocity Carbon Edition" or something, and another version enhanced specifically for the new features in EVN (specifically, improved graphics) and a "densified" universe with more small planets, short mission threads to delay the onset of boredom and maybe two or three other major threads for the Rebels, Feds, Pirates and Artemis group - the kind of expansion that would tend to step on the toes of plug designers. Call it "Escape Velocity Gold Edition" or something equally pretentious.

And no using R&R;'s porting tools. That'd be cheating, besides, there's not much point to this except as a quick way to learn about the new engine.

-reg

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"Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
-Her Holiness, Pope Jenne "Kirby" Hubbs