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I am using EVO map editor to create the systems and spöbs for my plug in, but after I put in around 15 systems and 10 spöbs, it started going reeeeeeaaaaaaaalllllllllyyyy ssslllllllooowwwwwlllllyyyy. Is this just a bug with EVO map editor, or is it a problem with my pulg-in?
Oh - guess I should tell you - I'm using it to make an EV plug-in, not EVO (it said it could do both)
I just don't want to go back to editing everything in ResEdit, which is how I'm doing everything but my systems and spöbs (they're way too complicated)
Quote
Originally posted by Gage_Stryker: **I am using EVO map editor to create the systems and spöbs for my plug in, but after I put in around 15 systems and 10 spöbs, it started going reeeeeeaaaaaaaalllllllllyyyy ssslllllllooowwwwwlllllyyyy. Is this just a bug with EVO map editor, or is it a problem with my pulg-in?
**
try allocating more ram...
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Maybe you have a really slow computer. Probably not.
Maybe you have a 21" monitor (you bastard :p). The larger the window EVO Devmap has to update the more processor time is burned.
Try setting your monitor to 256 colors. It helps a bit on slower computers. Make sure that if you use custom graphics you have them in 256 colors as well. Having to dither a 2000x1500 pixel nebula really burns time.
Best luck
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