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It would have to comform to this layout: - pointing straight forward, no tilting - 1 frame - hopefully <500 polygons. I don't think Nurbs or other organic stuff works, but... it might - Quake model format, these tools can help get it there: MeQuanno: (url="http://"http://gqt.macquakeinfinity.com/mdlr/index.html")http://gqt.macquakei...mdlr/index.html(/url) ModeLook: (url="http://"http://members.nbci.com/sgilroy/")http://members.nbci.com/sgilroy/(/url) Mohunt: (url="http://"http://dl.fileplanet.com/dl/dl.asp?paroxysm/mohunt.hqx")http://dl.fileplanet...xysm/mohunt.hqx(/url) MeshWork: (url="http://"http://codenautics.com/meshwork/")http://codenautics.com/meshwork/(/url) PakRat: (url="http://"http://pakrat.fragland.net/index.html")http://pakrat.fragland.net/index.html(/url) - at least two skins, whatever you like (please make them look good and not bright in the Quake palette) - tell me the dimensions of the model (all minimum and maximum values in x,y,z directions)
I'm currently using a very ugly manta, and I don't want to see it again. Thank you.
------------------ -- Nikolaus Wegner
I would help you if I could, but I really suck at that kind of stuff. If you ask me, I probably need more help then you. :frown: