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Check this out! (url="http://"http://www.geocities.com/legrenadier2000/ship_interior.htm")http://www.geocities...ip_interior.htm(/url)
I always wondered what a spaceship looked like from the inside, so when I stumbled across a picture of the inside of an expermental sailboat in Popular Sciece Magazine it got me thinking "wouldn't the inside of a spaceship look somthing like that too?. Armed with that thought, I whiped this panorama up in Bryce for you viewing pleasure.
I based this design on several criteria:
Lighting: A spacecraft traveling in the complete darkness of space would be dimly lit. That makes for some wierd shadows and lighting effects.
Spartanism: Conservation of space is important on a small ship. Notice there is only one sink for the kitchen and the bathroom. There is only a microwave for cooking, and the bottom bunks rest on the floor due to the low celing.
All the essentials: There is everything you need to survive packed into a small space, like a preperation area for food, Cabinets for food and medical stuff, and a toilet (hard to see cause it blends in with the wall, but it's there )
Cool Huh?
------------------ "Do not meddle in the affairs of Wizards, for they are subtle and quick to anger."
Awesome! more people should do panoramas like that. Awesome! (I can't stop saying awesome!)
A few nitpicks: Why are there a coffemaker and a microwave in the 22nd century space cockpit? Why are there bunk beds in the cockpit? Those wood textures need work; make the grain smaller, since these will be rather large planks.
Overall, it's a bit too nautical for my tastes. It'd be really cool for a plugin with a nautical theme though (how you'd integrate it beyond me, although I'm sure there are interesting uses of Quicktime movies in EVO).
??Awesome!??
------------------ "Stuff happens, so don't worry until it hits the fan." --Anonymous
Couldn't get it- The computer I'm using right now can't download it. Perhaps you could also put it in a PICT/JPEG still panorama?
Your web post made me think of what the ships of EVO ships look like. Persoanlly, what about the UE ships? Right now, I think that the interiors of UE ships (like the Destroyer, Carrier, Cruiser, etc.) are spartan and metallic, but it would be cool if they had a '60s stylizied type thing going (like the headquarters in Men in Black. Porbably a dark, metallic look to it. Just my thoughts.
God bless,
UE Patriot
Quote
Originally posted by JereIC:
Why is there a coffiemaker and a microave in a 22 century space cockpit?
Why do we have fireplaces in our 21 century houses?
Why are there bunk beds in the cockpit?
It's all one room. The "cockpit" is simply the area in the front with the metal floor. I'm working on an exterior pict right now. I'll put that on the same page as the panorama as soon as it's done.
Those would be rather large planks
They come from the Zamboria trees of Alesder, wich can grow to 240 meters in height
(This message has been edited by Captian LeGrenadier (edited 12-31-2000).)
Sayeth Captian LeGrenadier Why do we have fireplaces in our 21 century houses?
Are you suggesting that they burn wood in the coffee machine?
After wiping the three scourges from the surface of the planet, Captian LeGrenadier spoke these words with a most thunderous voice: It's all one room. The "cockpit" is simply the area in the front with the metal floor. I'm working on an exterior pict right now. I'll put that on the same page as the panorama as soon as it's done.
Kind of luxurious for a one room cockpit, but I guess that's more of the nautical theme for ya'. BTW, where would the other two crew stay? You've got four beds and two chairs. I imagine they'll put a some wood on the coffee machine and start a fire to warm themselves, but geeze, they have to sit on the floor?
(This message has been edited by JereIC (edited 12-31-2000).)
:rolleyes:
What I ment about the fireplaces is that even today we still use technology that is centuries old.
And about the crew, well, they work in shifts. Suposedly two of them can get some sleep while the other two fly the ship. There are only 4 crew members. On a ship that small you have to really like your fellow crew members, because you're never more then 25 feet away from them for days at a time
Well, I like my plan to start making wood-burning coffee machines. Now if only some one would listen to my idea about steam driven graphics cards...
Why not add links to this ship? You could click on the hatch and then find yourself in the ladder well, so you click on the bottom of the ladder, to find the massive cargo hold, filled with space stuff. It'd be an interesting demonstration, to say the least.
I just added an exterior view (also done in Bryce), and you can see that the panorama basically shows the whole ship. I have plans to do a larger ship with hotspots, but since holiday vacation ends tomorow, and I'll soon be up to my eyeballs in schoolwork again, you might not see that one for awhile. :frown:
I put the exterior view up on the image gallery for all to see. Does anyone know of a good (relitively inexpensie) Quicktime VR authoring tool that lets you create nodes (Hotspots) in your panorama. I found out you can't do it directly from Bryce.
Cool images! I didn't realize it was VR at first, until I read the complaints...
In such a small vessel, coffepots and microwaves should be recessed and more compactly designed; they probably shouldn't be sitting out loose, in any case, unless your ship has better inertial dampers than Star TrekΒ. Bunks should fold up into the bulkheads, with the bottom ones revealing seating and tables, to include game terminals-- I mean, research stations! There should be a sound-damping bulkhead between the cockpit area and the bunks, or the bunks might have sound-baffle curtains. And does the crew have to fart in the same room as everybody else? Come on, I'm not sure I want to be so intimate with three other, possibly non-human, beings!
Partitions COULD be semi-rigid curtains, and don't forget the air filters in the head! (head = bathroom on a ship)
An observation deck-- with simulated garden surroundings-- should be reachable during routine, non-combat periods to reduce claustrophobia. (Remember, on a sailing vessel you can usually go topside. In fact, you spend most of your waking hours topside!)
All crew should be tested for claustrophobia by being made to live in a coffin for a week, prior to leaving the planet.