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Ralph and Roger continue to impress; they've adapted their "Mission BitMap" utility for use with EV Nova, which is no mean feat, given that EV Nova allows for literally thousands of mission bits. Here's an abstract from the read me:
Quote
Drop one or more Nova Data files, ResEdit rsrc files or Nova plugin files on Mission Bitmap. It opens them in turn and analyses the mission bits found within. Because it opens each in turn if can find multiple occurrences of the same resource in different files.
Neat, eh? Heck, it even found some errors in the EV Nova data files that we weren't aware of!
**Possible Errors
Faulty bit, extraneous - sign:
!b-424 : mďsn 247 "Ferry WG Rep to <DST>"
Missing b: 34 : mďsn 556 "Sigma Shipyards Delivery"
Is this really a move bit?:
m150 : mďsn 128 "Delivery to Earth"
Erroneous $ sign? should be &??:
b1501 $ !b1502 : mďsn 581 "Un. Shipping Long Delivery"
Missing b:
284 : s˙st 563 "Fer'I'Jus"**
Just the kind of sanity check that will make plugin developer's lives that much easier. For the curious, here's the header from the output from the EV Nova data files:
**EVN 1.0.0a2 Mission Bit Map: --------------------------- Analysed: 26/12/00 at 1:09 PM
Files : ------- 1 : Nova Data 1 2 : Nova Data 2 3 : Nova Data 3 -------
Bit Usage Analysis: -------------------
Total Bits Used : 1716 Total Unique Bits Used : 247 Total Bits Tested : 1331 Total Unique Bits Tested : 238 Total Bits Set : 385 Total Unique Bits Set : 242
Bits Tested But Not Set: 34,338,2000,3901,9999,
Bits Set But Not Tested: 150,200,331,332,333,334,501,505,512,
Used Bits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 150, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 330, 331, 332, 333, 334, 335, 338, 340, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 417, 418, 419, 420, 421, 422, 423, 424, 500, 501, 502, 503, 505, 509, 510, 511, 512, 1000, 1100, 1500, 1501, 1502, 2000, 3000, 3001, 3002, 3003, 3004, 3005, 3006, 3007, 3009, 3015, 3025, 3050, 3090, 3091, 3901, 3902, 3950, 9999, **
Enjoy! Kudos to R&R;!
------------------ Andrew Welch / el Presidente / Ambrosia Software, Inc. (url="http://"http://www.AmbrosiaSW.com/~andrew/")http://www.AmbrosiaSW.com/~andrew/(/url) | "Confidence comes not from always being right but from not fearing to be wrong."
Peter T. McIntyre
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Looks like we are going to have a lot of fun with EV Nova. Also notice the three data files. I wonder if they are going to have more than one graphic file. Last but not least, good job R&R;! Keep up the good work!
Originally posted by deepThink: Looks like we are going to have a lot of fun with EV Nova. Also notice the three data files. I wonder if they are going to have more than one graphic file. Last but not least, good job R &R;! Keep up the good work!
Indeed -- should be very, very cool.
------------------ Andrew Welch / el Presidente / Ambrosia Software, Inc. Never argue with an idiot. They drag you down to their level then beat you with experience.
Thanks, we're having a ball. I got a new hard drive for my powerbook for christmas, and now I have some room to really spread around and make lots of stuff!
Cheers Ralph
------------------ (url="http://"http://www.sutherland-studios.com.au/family/evo_software.html")R & R Software(/url) "EVN? What's that?"
Originally posted by andrew: **EVN 1.0.0a2... **
This is only the "2nd" alpha of the game engine/application? I think you should update the upcoming page to reflect "1.0.0a2"... Boy, Matt as added a ton of features since 1.0.0a1. Is a2 just the current builds name or do you name it a2 after you finish a certain target feature set?
------------------ "The difference between a boss and a leader: a boss says, 'Go!' - a leader says, 'Let's go!'" -E. M. Kelly Star Trek Escape Velocity (url="http://"http://homepage.mac.com/startrekev/")http://homepage.mac.com/startrekev/(/url)
Originally posted by Metzen: **This is only the "2nd" alpha of the game engine/application? I think you should update the upcoming page to reflect "1.0.0a2"... Boy, Matt as added a ton of features since 1.0.0a1. Is a2 just the current builds name or do you name it a2 after you finish a certain target feature set?
**
It isn't officially 1.0.0a2 yet.
This mission bit scripting system seems awsome Nice job mcb
R&R...; are you guys in the guinness book for coolest ev utilities?
s
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