TC graphics

ATTN: Anyone who has the time and desire to be the graphic artist for a total conversion plug that was 30% complete, but is now being largely re-written.

I'm looking for someone to work with me in creating all the graphics for this plug-in. You'd have the option to keep the rights to the graphics OR receive a fairly substantial amount of payment for them (on the order of $150-$200... plus a percentage of any revenues generated from the project).

In either case, your name would be second on this list of developers for the project.

What to do if you're interested: reply to this topic and/or (better) e-mail me at dueyschub (at) excite (dot) com

Yes, I have tried (and failed) to make them myself... using more programs than I care to remember.

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Thanks.

You're going to ask money for a plug? Then i hope for your sake it's designed for and even better then EV:N. Which, as i've stated often before, is close to impossible in my opinion for a small team of five-minutes-a-day plug developers.

Sarcas

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You just shouldn't charge for plugs or dev tools. All of the other people here have worked hard on things that you have gotten for free, and you shouldn't make them pay. This is one of the reasons EV-Edit isnt popular: it costs money.

Sorry, but it isn't right.

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I probably should put some witty remark here. But I won't.

heh, plugins for money, heh. The whole point ot the original EV is that you got the game engine with a basic storyline and the users created better, more advance scenarios with the plugins. (not strictly true, EV was created to make money for a certain guy known by the initials mcb)

Anyway, I doubt people would pay, even if it was good, simply because there are so many out there.

Same with dev tools. If shipwrite/mission control go shareware I'll go back to ResEdit, it's free and, with a bit more thinking, accomplishes the same thing.

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--sitharus
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It's not that I would "ask" for money... but my contact information would be there if anyone really wanted to send me some.

Besides, if TC plugs were on a shareware basis, I think more people would be persuaded to make them and there would be more of them (that don't suck) out there. Which might be a marketing plan for Ambrosia under the EV:N engine... because, face it, we'll all probably be tired of the Nova scenario long before we're tired of the engine.

Imagine a new Ambrosia-sponsored scenario coming out every six months, with a shareware fee of $5-10... not that difficult to make (there are always ideas around), and they would probably be purchased by a large segment of the EVN community. I've even considered suggesting this on the EV:N board, but I doubt that ATMOS people (or the "no more suggestions" philosophy) would take well to it.

But that wasn't the point of my post anyway...

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Thanks.

Quite a number of people offered me money for Frozen Heart.

I personally would avoid charging for a plugin because I want more people to play it. However, if you have a plugin which is so good that people will play and pay, and if you think that it's necessary to charge in order to recoup your time or development costs, then I would back your right to do this.

Nova (if we all remember) began as a plugin developed by a team that had a sound commercial goal in mind, and they were planning even at the plugin stage to charge for it. Nobody complained about that.

Remember everyone that some of us have access to a bunch of Macs and software which we didn't have to pay for, while others of us have significant non-EVO incomes, and others of us have contributing parents. If a problem with funds for essential software, hardware or development time would mean that a great plugin would never be developed, it would be better for all of us that the developers charged money. Nobody is obliged to buy it if they don't think it's worth it, but at least we have the option.

Regards

Martin

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M A R T I N • T U R N E R

If you're making a plugin and have development costs then you're doing something wrong. If you used up so much time you're doing something wrong. If you suffer from any of those two, you really need to get a life. Plugin making (except for a huge TC with fantasic graphics and plot, eg Nova) should be a fun venture into the world of 3d graphics and story creation, it's not serious, if you mess up you know better next time.
<incohearnt ramblings follow (tired)>
To anyone wanting to make a commertial or shareware plugin: You should really get your own game engine. It's not that difficult, given a few years learning and development.

I personally think that most people would avoid paying for a plugin except one of exceptional quality, like Nova (if it's plot lives up to the graphics) or better (yeh, right =P), when a fee of about $5 should be acceptable, more people play than visit the boards. If a sub-standard plug went shareware/commertial I can bet you that within 2 months I could find a copy. Come to think of it, that applies to everything, except EV Edit which was to pathetic too pirate (it is true, I have NEVER seen an EV Edit crack or serial number...)
</incohearant rambling>

Anyway, enough of my incohearant rambling. Basically, EV/O/N(soon-ish) plugins are fun, not serious. Dont bet on selling them unless they are REALLY good.

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--sitharus
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Quote

Originally posted by blackhole:
**Come to think of it, that applies to everything, except EV Edit which was to pathetic too pirate (it is true, I have NEVER seen an EV Edit crack or serial number...)
**

A friend of a friend has seen a crack for it... 😉

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Quote

Originally posted by the Necromicon:
**A friend of a friend has seen a crack for it...;)
**

is this one of those 'friend of a friend' stories? I bet it is (interesting powers of observation I have). I wonder if anyone actually DID buy EV Edit. But I suppose they were too honest to let the rest of us know ;). Either that or they're like me (and most people I believe) and would never give out any of their own reg codes.

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--sitharus
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Quote

Originally posted by blackhole:
**If you're making a plugin and have development costs then you're doing something wrong. If you used up so much time you're doing something wrong. If you suffer from any of those two, you really need to get a life. Plugin making (except for a huge TC with fantasic graphics and plot, eg Nova) should be a fun venture into the world of 3d graphics and story creation, it's not serious, if you mess up you know better next time.
<incohearnt ramblings follow (tired)>
**

Given the number of people on this Board who talk endlessly about Lightwave, I would say that those people definitely are out there. But I disagree about time. Show me a large plugin that didn't take time and was any good.

Quote

To anyone wanting to make a commertial or shareware plugin: You should really get your own game engine. It's not that difficult, given a few years learning and development.
(/B)

I'm not convinced. There's a lot of games out there using the Marathon engine, including Prime Target which, although slammed by the critics, I personally enjoyed. If you follow that argument, where do you stop? Is it ok to used someone else's code libraries? Is it ok to use someone else's application developer (eg, C++)? Back in the ancient days, I was working on an Elite-like game for the Apple )(. I was writing it in Floating Point BASIC, which I thought was a huge advance on Z80 machine code, which is where I started on the Nascom 1. Of course, beyond the POV interface and some of the basics, I never completed it (though I was very, very proud of my rudimenary POV).
I loved the EV engine because it allowed me to concentrate on what I really wanted to do, tell the story. I don't see why someone else shouldn't be allowed to charge for their story if they want to, and if someone else is willing to pay for it.

Quote

I personally think that most people would avoid paying for a plugin except one of exceptional quality, like Nova (if it's plot lives up to the graphics) or better (yeh, right =P).

Anyway, enough of my incohearant rambling. Basically, EV/O/N(soon-ish) plugins are fun, not serious. Don't bet on selling them unless they are REALLY good.

(/B)

People paid for EVO, although many people thought that it was less good than some of the really big EV plugins. It's about marketing and price positioning.

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M A R T I N • T U R N E R

Quote

Given the number of people on this Board who talk endlessly about Lightwave, I would say that those people definitely are out there. But I disagree about time. Show me a large plugin that didn't take time and was any good.

I didnt say it wouldnt take time, but it should be a mojor thing taking up so much time on a regular basis to justify time expenses
quote:

Quote

I'm not convinced. There's a lot of games out there using the Marathon engine, including Prime Target which, although slammed by the critics, I personally enjoyed.

Never heard of it, but Maraton type games have as much adjustability as EV type games in some regions, sometimes more. I'm sure people will find there are things they cant do with EV:N

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If you follow that argument, where do you stop? Is it ok to used someone else's code libraries?

EV does

Quote

Is it ok to use someone else's application developer (eg, C++)? Back in the ancient days, I was working on an Elite-like game for the Apple )(. I was writing it in Floating Point BASIC, which I thought was a huge advance on Z80 machine code, which is where I started on the Nascom 1. Of course, beyond the POV interface and some of the basics, I never completed it (though I was very, very proud of my rudimenary POV).
I loved the EV engine because it allowed me to concentrate on what I really wanted to do, tell the story. I don't see why someone else shouldn't be allowed to charge for their story if they want to, and if someone else is willing to pay for it.

They can charge, but it would have to be good for people to pay. There was an EV Shareware Plugins Syndicate once, but it just vanished. I laughed at it.

Quote

People paid for EVO, although many people thought that it was less good than some of the really big EV plugins. It's about marketing and price positioning.

I paid for EVO, but I was paying for the game engine, not the scenario. I wouldnt pay for a scenario like that.

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--sitharus
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