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Has this every happened to you. A lot of times when I make a plugin with a ship that has unconventional gun weapons like the Disco Bison Machine Gun (See Plugin Commandment 100) or the Enhanced Neutron Turret. Case in point: Currently I am working on a plug with a certain UE Dreadnought (Don't worry, it's not a cheat ship; it costs $30 million and turns slowly). Part of the UE Dreadnought's armament is a complement of 6 Enhanced Neutron Turrets. When I first start to fly the ship, the turrets are fine, but after a certain period of time, the guns just go silent. I can't fire a single En. Neutron Turret. This also sometimes happens when I make a new weapon (like Enhanced Blaze Turrets). I have been using EV-Edit up until just a few days ago, when my plug made EVO quit because I added a few empty systems. Can anybody help me and has anybody experienced this before?
God bless,
UE Patriot
------------------ "Turn me over, I'm done on this side."- St. Lawerence at his martyrdom "The glory of God is man fully alive"- some saint whose name I can't remember Voinian lovers are ignorant of the UE marines taking over Borb Station. Reign of the UE: Coming next year!
Did you set it so it uses ammo, it could have just run out, even if its a primary weapon.
Chamrin
the weapon may be lacking a corresponding oΓΌtf resource.
------------------ "First of all, Broccoli is an evil vegetable; it tastes like butt hair." - andrew
Please stop using EV Edit! It's amazingly buggy, and if you don't back up, it will ruin your plug. Use ResEdit, ShipWrite, EVO Developer's Map, Mission Control, and EVO Formula Calc instead. They're way less buggy.
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Mission Control is even buggier then EV-Edit. At least the version on the site is.
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Quote
Originally posted by goomeister: **Please stop using EV Edit! It's amazingly buggy, and if you don't back up, it will ruin your plug. Use ResEdit, ShipWrite, EVO Developer's Map, Mission Control, and EVO Formula Calc instead. They're way less buggy. **
I am going to use the aforementioned programs (except for EVO Formula Calc- just out of curiosity what does that do? )
Originally posted by OctoberFost: **Mission Control is even buggier then EV-Edit. At least the version on the site is. **
Oh, great. I downloaded it and am planning to use it. What am I supposed to use- ResEdit? For everything but tweaking, THAT seems hard.
UE Patriot: EVO Formula Calc is an utility by Pontus that makes using ResEdit a lot easier. You just put in the resource ID of a mission, outfit, stellar, or almost anything else, and it gives you the default IDs for the associated descs, strs, picts, etc. It's great.
And a bug with Mission Control may be what messed up Retribution. I think I'm going to have to rewrite the mission in ResEdit... :mad:
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Works fine for me...
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