Star Trek EV Balancing Issues

Ok, STEV is nearing completion and I've reworked most of the ships on there balancing issues.

Here is what we've come up with thus far:

Federation

Defenses
Strong Shields
Weak Armor
-----------------

Offenses
Phasers
Strong Shield Attack
Weak Armor Attack
Type I Jamming

Torpedoes
Weak Shield Attack
Strong Armor Attack

Positives: Very powerful rechargeable special weapons.
Drawbacks: Nonupgradeable weaponspace
-----------------

Klingon

Defenses
Weak Shields
Weak Armor
-----------------

Offenses
Strong Shield Attack
Strong Armor Attack
Type II Jamming
Fast Ships

Positives: Cloak standard on limited number of ships
Drawbacks: Very limited special weapons (when it's out, it's out)
Higher Weapon Count
-----------------

Romulan

Defenses
Strong Shields
Strong Armor
-----------------

Offenses
Strong Shield Attack
Strong Armor Attack
Type III Jamming

Low Weapon Count

Positives: Cloak Standard on all ships
Drawbacks: Nonupgradeable weaponspace
-----------------

Dominion

Defenses
Weak Shields
Strong Armor
-----------------

Offenses
Weak Shield Attack
Strong Armor Attack
Type IV Jamming

Armor is extremly tough
Drawbacks: Slow ships, Nonrechargable special Weapons
-----------------

NOTE: When it says "Type IV Jamming" that means that Torpedo will be suseptible to that type of Jamming.

NOTE: Cardassians will be like a weaker Dominion, but will make it up with numbers (ie weapon space, cargo space) and number of weapons. As well all races will have special weapons for the "upper" class type of vessels, as well, most "science" type vessels will come standard with ship scanners and density scanners and some misc. "other" niceities.

Any suggestions?

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"Don't steal. The government hates competition."

Star Trek Escape Velocity (url="http://"http://homepage.mac.com/startrekev/")http://homepage.mac.com/startrekev/(/url)

(This message has been edited by Metzen (edited 09-07-2000).)

Here's my bit...

Federation

Good shields
Average Armor (armor upgrades avaliable along with shield upgrades...but all are quite costly.)

Weapons

Phasers- good against shields, crap against armor
Torpedoes- great against shields, good against armor

Klingons

Avereage shields
Great armor
Fast and powerful forward attacks
(good armor cause cloaking leaves them w/ NO shields...a little protection)

Weapons

Disruptors- average against shields, average against armor
Torpedoes- (similar to Federation)
Other- Powerful main foward array

Romulans

Good shields
Great armor
Slower ships, but weapons spread wide and are quite powerful.
(good armor cause cloaking leaves them w/ NO shields...a little protection)

Weapons

Plasma weapons- good against shields and armor.
Torpedoes- can be called "most feared" 😃
Other- Powerful main foward array

Cardassian

Good shields
Good armor
Slower ships and weaker disruptor beams (but watch for that dreaded Main weapons arrayP

Weapons

Cardassian Disruptor beams- Average against shields, ok against armor
Torpedoes- (same as Federation)
Other- Very powerful (slow firing) main array...

Dominion (Jem'Hadar)

Great shields
good armor
Very slow turning and accelerating ships (except for the Attackship)

Weapons

Polaron Beams- Excellent against shields, crap against armor (sucks fuel)
Polaron Torpedoes- No homing...Great against both shields and armor

Well, that sums up some of the stuff...

PEACE YO!

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~Kwanza~

"Quoted the Kwanza Man...nevermore"

AIM: Kwanzar26

Kwanzasoft Graphics
(url="http://"http://www.crosswinds.net/~kwanza")www.crosswinds.net/~kwanza(/url)

Spiffy!

------------------
"Don't steal. The government hates competition."

Star Trek Escape Velocity
http://homepage.mac.com/startrekev/

Double Post

(This message has been edited by Metzen (edited 09-08-2000).)

Both plugs sound like they'll be pretty cool...

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A scholar's ink lasts much longer than a martyr's blood. - Irish proverb.