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Well I'm making a plug-in....Here's what I have so far: Basicaly it adds a bunch of new ships to the game. They are all modified versions of other ships, which kindof sucks but it is the first time i've done graphics myself for a plug. So far I've got: The UE Bomber, The Emalghan Carrier, and the Zidagar Arada. I need sugguestions for more ships and I'll need beta testers too(soon but it's still in alpha)
P.S. Any help would be appriciated
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Quote
Originally posted by GeneralAntilles: **Well I'm making a plug-in....Here's what I have so far: Basicaly it adds a bunch of new ships to the game. They are all modified versions of other ships, which kindof sucks but it is the first time i've done graphics myself for a plug. So far I've got: The UE Bomber, The Emalghan Carrier, and the Zidagar Arada. I need sugguestions for more ships and I'll need beta testers too(soon but it's still in alpha)
**
Bastard! I as going to add a plug with a UE Bomber! Oh well, you beat me to it. I'll test for you if you want.
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I'm just after making graphics for a Zidager Arada, hmm, I was going to give them away free on my website as I'm not bothered making a plug with it, unfortunately I can't find anywhere with enough space for my website, email me if you want the it, it looks horrible in 256 colours but that's because of the EVO engine, they'd look great in 32-bit, ah well..
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Yeah, same here. Everything renders in 32-bit, and looks terrible in 8-bit. I can't wait for 16-bit in EV3...
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but it always looks fine when i convert to 8 bit... hmm...
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Try converting to 8 bit with the purple from the Zidager ship, it looks crap.
Should I make all the ships 45 degree or top view? I'm planning to release a version of all the origional graphics but at 45 angles.
I've always found that 45 degree looks cool, but make sure you do it right. Also, you can't use cool things like x-offset.
Cool, can't wait for it to come out.
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Originally posted by Talos: **I've always found that 45 degree looks cool, but make sure you do it right. Also, you can't use cool things like x-offset.
Don;t be forgetting y-offset either.