Two questions...help me! :)

Hello!

After being in the EV community a while and always saying I was going to make a plug-in, but never have, I finally am.

But, of course this means I'll need a little help.

Right now I'm developing a "preview" for my upcoming plug-in. All is going well except for one thing that I can't figure out:

How do you get the text in the bar to appear? I understand that it is a desc, but I can't find what resource calls for the desc's ID number (nor can I figure out if there is any relation between the desc's ID number and the spob's ID number).

And another question...

For those of you who use Inspire 3D or Lightwave: How do you go about making sprites with these software programs? Maybe I'm just being dumb, but I sure can't figure it out.

Thank you in advance for anyone who can give me a little help or some pointers...

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-Lobster
LobLobster@aol.com

Quote

Originally posted by Lobster:
**
How do you get the text in the bar to appear? I understand that it is a desc, but I can't find what resource calls for the desc's ID number (nor can I figure out if there is any relation between the desc's ID number and the spob's ID number).

And another question...

For those of you who use Inspire 3D or Lightwave: How do you go about making sprites with these software programs? Maybe I'm just being dumb, but I sure can't figure it out.

**

On the second question:
1)You render the ship model in 36 different steps as it rotates a full circle, in 10 degree steps from 0 to 350. These rendering are saved in a variety of formats.
2) Then you need to convert these to the 8bit sprite graphics PICT and a B&W; mask PICT that EVO uses. Several programs can help with this step including PICS2sprite, p2s, m2s and pcs2s.
3) Then you create the combined ship/spin/PICT/DESC resources. EVEdit, Resedit or ShipWrite (specialising in ship editng only) can help here.

p2s, m2s, pcs2s and ShipWrite can be found on (url="http://"http://www.sutherland-studios.com.au/family/evo_software.html")http://www.sutherlan...o_software.html(/url)

and the others elsewhere on the Ambrosia and Apple sites.

Cheers
Ralph

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R & R Software

Quote

Originally posted by Ralph:
**On the second question:
1)You render the ship model in 36 different steps as it rotates a full circle, in 10 degree steps from 0 to 350. These rendering are saved in a variety of formats.
2) Then you need to convert these to the 8bit sprite graphics PICT and a B&W; mask PICT that EVO uses. Several programs can help with this step including PICS2sprite, p2s, m2s and pcs2s.
3) Then you create the combined ship/spin/PICT/DESC resources. EVEdit, Resedit or ShipWrite (specialising in ship editng only) can help here.

p2s, m2s, pcs2s and ShipWrite can be found on http://www.sutherland-studios.com.au/famil...o_software.html

and the others elsewhere on the Ambrosia and Apple sites.

Cheers
Ralph

**

Well, that certainly makes sense. Thanks a lot! Now I just need to figure out how to do that with Inspire3D 😉

I just downloaded ShipWrite. It is awesome. Great job!

------------------
-Lobster
LobLobster@aol.com

Quote

Originally posted by Lobster:
**
Hello!

After being in the EV community a while and always saying I was going to make a plug-in, but never have, I finally am.

But, of course this means I'll need a little help.

Right now I'm developing a "preview" for my upcoming plug-in. All is going well except for one thing that I can't figure out:

How do you get the text in the bar to appear? I understand that it is a desc, but I can't find what resource calls for the desc's ID number (nor can I figure out if there is any relation between the desc's ID number and the spob's ID number).

And another question...

For those of you who use Inspire 3D or Lightwave: How do you go about making sprites with these software programs? Maybe I'm just being dumb, but I sure can't figure it out.

Thank you in advance for anyone who can give me a little help or some pointers...

**

on the first question.
there is a relation between the ID numbers. can't remember it right now but you should just get Pontus Ilbring's EV Formula Calc(or EVO Formula Calc) from the addons page.

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Whenever I'm in doubt, I just open up the EV Data Files, and work it out on the spot. It's farily simple, mostly it's just a case of adding or subtracting 128 and other assorted numbers...

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Grybs.
(url="http://"http://www.grybs.com/harzius/")Harzius Productions(/url)

If your talking about the Spaceport bar, then just use EV Dev Map to do it, as that has got built in bar descriptin majigies. If you don't want to, then I think that the bar desc is something like 'Planet ID' - 127 + 10000.

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I think it has something to do with the IDs.

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"I watch a lot of baseball on the radio" -Gerald Ford
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the bar dësc corresponding to spöb 128 is 10000, 129->10001, etc.

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if tin whistles are made of tin, what's a fog horn made of?

Quote

Originally posted by nighthawk:
**the bar dësc corresponding to spöb 128 is 10000, 129- >10001, etc.

**

Almost what I said. 1 out.

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Hip Hop Recomendation of the week: DJ Vadim - Life from the Other Side

(url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number;=20&forum;=*EV/EVO+chronicles&DaysPrune;=25&article;=000024&startpoint;=")The Tides of War(/url)