how the heck do you do a mission in res edit i mean i can figure some of it out but... falgs, well flags what the hell are they and where the hell do they come from? and a bit, if you wnat to make a mission that has a bits set how do you do that, where do you tell the comp what the bit does?
The EV/O Bibles should tell you everything you need to know..
Newton's law of gravity: Your warranty will be subject to void if the MessagePad in your possession travels exactly 9.8^2 meters per second.
That wasnt very informative was it? Personally, I cant understand the EV(O) bible's description.
Here's how a flag works:
A flag is a hexedecimal number - that means its digits range from 0 to F, if you are unsure, it means that it goes 0 1 2 3 4 5 6 7 8 9 A B C D E F, though any web designer should know that. The flag values are listed in the bible, and they are added like this:
(I'm using dummy values because I'm too lazy to look up the real ones)
can land = 0x00000001
has comodity exchange = 0x00000002
high food = 0x04000000
you add the digits sepearatly from each other, no flag should ever add up to any value over F. The result for this would therefore be:
the 0x at the biggining is just the hexedecimal specifier, it does not go in the actual flag as far as I remember, so in the flag field you would put 04000003
hope this helps
Originally posted by Andrew M:
**The EV/O Bibles should tell you everything you need to know..
True, it should, but it doesn't.
The annotated editions are somewhat better, but there is no single source for everything one needs to know about designing missions. 'EV Objects Formulas' and the 'EV Plug-In Making FAQ' help to fill in the gaps in the bible.
"I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
among all shapes, colors, sizes, and nationalities." -- Keith Laumer
Originally posted by Hippieguy:
how the heck do you do a mission in res edit...
With great difficulty
You create a new 'mďsn' mission resource, enter the appropriate data in the fields of the resource, write the mission descriptions and enter the dësc ID numbers in the correct places in the mission, and save the changes. The EVO Bible gives fairly good explanations of what goes in the various fields.
... falgs, well flags what the hell are they and where the hell do they come from?
blackhole has given a good explanation, for further info see 'EV Objects Formulas', or the 'EV/EVO Bible Annotated Edition.'
...and a bit, if you wnat to make a mission that has a bits set how do you do that, where do you tell the comp what the bit does?
In most basic terms, you put the number(s) of the bit(s) you want the mission to set in the 'CompBitSet' field(s). That simply tells the computer to set the bit(s) on completeion of the mission. To have any other effect, you will have to enter the mission bit number(s) somewhere else, for instance in the 'AvalBitSet' field of another mission, the 'Mission Bit' field of a ship or outfit, or the 'VisBit' field of a system.
in case you hadn't figured it out somehow from the jumbled mess of responses and the sources to which they directed you, i'm going to try to provide you with a somewhat straitforward answer:
(pardon the lack of umlauts and the sort, i'm on an ibm pos and i'm not in the mood to look up all the ascii values)
if tin whistles are made of tin, what's a fog horn made of?
(This message has been edited by nighthawk (edited 08-16-2000).)
or you could just get FlagMaker 2.
don't ask me where it is! i don't remember!!
probably on the addons page.
Originally posted by nighthawk:
Those bit numbers are correct only for EV. EVO allows for 512 missions and mission bits, so the bit numbers would be 0 through 511. The values for clearing bits would be 1000 through 1511.