Kberg Builds???

Quote

Originally posted by Durandalฤ˜7400:
Well, I tried running it at 1152x870 in millions and big suprise it didn't like it, OK double the memory: it loads appears to crash but cmd-q works odd but ok,
drop to 640x480 in 256 color set memory allocation to 132768K: no change.

Oh well the clipper looks good, be nice if I could move it, etc.

-Durandal 7400
if you want to know I am running 9.0.4 on a G4. Build 12 works fine btw tho my keyboard dosen't have a keypad "=" key so no AB
(/B)

Hmm... G4; It's probably an issue with either the timing code or my use of it. Your system's probably so damned fast that the program doesn't ever think it's time to calculate the next frame yet... ๐Ÿ˜›

I'll take a quick look at the physics timing and if it doesn't jump out at me, I can release a dumber version that will work.

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K, I've identified what was probably the cause of your problems and have UL'd a fix. The same URL will DL the fixed build.

Durandal, let me know whether or not that worked. Thanks, the same problem was in d20 actually... If it still doesn't work then I can UL a different version (will take me less then 5 mins to fix it) that will certainly work.

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Kberg, thank you very much! And one more things! (I always ask too many questions! ...Sorry!)

Will you gewt a website up someday to show us what it has that we can't use? ๐Ÿ™‚

Phoenix155

P.S. HEY EVERYONE! VISIT MY SITES (HALO AND TERMINUS WERE DONE BY ME) AND LET ME KNOW WHAT YOU THINK!

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From Left Hand Phoenix of the AWL
(url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
(url="http://"http://www.saturn.spaceports.com/~awl/halo/index.html")Halo(/url), (url="http://"http://www.saturn.spaceports.com/~awl/home.html")Homeworld(/url), (url="http://"http://www.saturn.spaceports.com/~awl/d2/index.html")Diablo II(/url), (url="http://"http://www.saturn.spaceports.com/~awl/terminus/termhome.html")Terminus(/url).

KBERG, you are my hero, i've allready clocked up 2 hours on build 13. you have put in a lt of things that I would like to have seen in EVO/EVO 1.02. BUT...

There are justa few graphical errors that I have noticed, probably fixed in later builds, and I was wondering if you could, just for me, include in your game sprites that change depending on whether your sheilds are up or down...for instance the current graphics rock, it really looks as if you have sheild, however once they go down the explosions should be standard "fire balls".

This may not be relevant, as I don't think there is an armour depletion bar in build 13, but otherwise it would be cool.

Another thing I noticed is that when you fire into or out of a gravity field the shots of the "laser"?? travel further and faster, is that supposed to happen??

Anyways...thanks an absolute heap for putting in the time to make us a bit happier...a lot happier...deliriously happy and I wish you the best of luck with the remainder of the project.

P.S. please keep us posted on developements, and tell us if our suggestions are still relevant!! Code on dude!

๐Ÿ™‚ :eek: ๐Ÿ™‚ :eek:

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Kberg

We are the Borg.

Lower your shields
and surrender your builds.

We will add your networkable
and technologicaly distinctive game to our own collection.

Your builds will adapt to service us.

RESISTANCE IS FUTILE.

Quote

Originally posted by Vindicator609:
**< snip>I was wondering if you could, just for me, include in your game sprites that change depending on whether your sheilds are up or down...for instance the current graphics rock, it really looks as if you have sheild, however once they go down the explosions should be standard "fire balls".

This may not be relevant, as I don't think there is an armour depletion bar in build 13, but otherwise it would be cool.

Another thing I noticed is that when you fire into or out of a gravity field the shots of the "laser"?? travel further and faster, is that supposed to happen??
**

Hmm, that's a cool idea actually. I'll suggest it and see what people say. It means defining a whole set of conditions though... weapon dies w/o hitting anything, weapon dies hitting shields, or weapon dies hitting non-shield. Right now all I've got in there is weapon hit or weapon miss explosions. ๐Ÿ˜›

The laser velocities haven't been fully debugged yet, so I still have to modify some of those algorithms...

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Cool...glad I could help.

Now here is a list of other things you should do...

1. Just kidding
2. the game looks great
3. and I am looking forward to it
4. immensly
5. Thanx again

:eek: ๐Ÿ™‚ :eek: ๐Ÿ™‚ :eek:

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Kberg

We are the Borg.

Lower your shields
and surrender your builds.

We will add your networkable
and technologicaly distinctive game to our own collection.

Your builds will adapt to service us.

RESISTANCE IS FUTILE.

kberg, you still alive??

if so watcha up to??

------------------
Kberg

We are the Borg.

Lower your shields
and surrender your builds.

We will add your networkable
and technologicaly distinctive game to our own collection.

Your builds will adapt to service us.

RESISTANCE IS FUTILE.

Quote

Originally posted by kberg:
**K, I've identified what was probably the cause of your problems and have UL'd a fix. The same URL will DL the fixed build.

Durandal, let me know whether or not that worked. Thanks, the same problem was in d20 actually... If it still doesn't work then I can UL a different version (will take me less then 5 mins to fix it) that will certainly work.

**

It works now, thanks. A couple things: are the shield, integrity and fuel bars supposed to change or not in this build? also when I am over a stellar object part of it appears in a square around my ship. It is hard to explain possibly some issue with the mask for the sprite?

---------
Durandal 7400
still wondering if a moderator will tell me why I am not registered anymore?

The shield, fuel and integrity bars are supposed to move... The problem is I've not sorted out all the blitter/masking problems yet. You'll find that the bars move quite nicely in 256 colours (though the colours are a bit mucked up) and in thousands of colours (16 bit) the bars do move, though not as noticeably. (I think you can see the bottom dark line move in response to damage, etc... ๐Ÿ˜› Not to pretty, but I'll get around to fixing it soon)

The problem with stellars flickering is a harder problem. It again is an issue with DrawProc's, RLE sprites, and SpriteWorld in general. I'm not so sure this is a bug in my code, I have a feeling this is a problem with SpriteWorld... So yet another thing to check out... :frown:

Anyways, I took a brief respite from coding and made (url="http://"http://cr441186-a.lngly1.bc.wave.home.com/~karl/Graphics/Cruiser.jpg")this(/url)... What do you think? ๐Ÿ˜„ I always thought the Alien Cruiser looked stupid, though the fighter looks real cool...

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Quote

Originally posted by kberg:
**

Anyways, I took a brief respite from coding and made this... What do you think? ๐Ÿ˜„ I always thought the Alien Cruiser looked stupid, though the fighter looks real cool...

**

That, is one cool ship. I wouldn't mind flying to work in that!

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Oh, I'm sorry. Did that break your concentration?
I didn't mean to do that.
Please, continue.
I believe you were saying something about "best intentions."
-Jules. Pulp Fiction

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Oxymoron: Microsoft Works

That's a great looking ship! BTW, kberg...you are planning to Carbonize your game, right? You surely know that "Carbonization" is an absolute must!

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From Left Hand Phoenix of the AWL
(url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
(url="http://"http://www.saturn.spaceports.com/~awl/halo/index.html")Halo(/url), (url="http://"http://www.saturn.spaceports.com/~awl/home.html")Homeworld(/url), (url="http://"http://www.saturn.spaceports.com/~awl/d2/index.html")Diablo II(/url), (url="http://"http://www.saturn.spaceports.com/~awl/terminus/termhome.html")Terminus(/url).

Kberg! How're you doing! Man, you've really come a long way from when we were first talking about this. I remember talking to Andrew Welch, and he thought you were way in over you head. (you showed him, I geuss ;)).

You're graphics are pretty good. How long did you're cruiser there take to build? 45 minutes? 2 hours?

So, I hear rumors you might have a company you're starting up. If you're looking for a free website host (with cgi-bin scripting), 25-50 megs of mem, I'd suggest prohosting (www.prohosting.com). Untill recently, It was banner free, but they couldn't keep it up. Anyway, We're coming along on our own little company. We've had a couple of long standing setbacks, but we're picking up. Axis has a great wild card right now! ( :)it's amazing! Just truly amazing :)). I'll break the news to you when We've completed more of the website and Ares Port game.

Take care,
Zeta

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Axis Software: Ares Port - Star Trek ReCreation
Manager of A.S.I.
(url="http://"mailto:Jonathan@Woodburn.cc")mailto:Jonathan@Woodburn.cc(/url)Jonathan@Woodburn.cc

I am wondering if someone could list the controls for build12. I figured how how to move, target, and fire but can you move from system to system and land? One more question for Kberg. What build are you on?

Erm, did you read the little text file that came with the build? It's called 'Readme' for a reason, you know.

Ock!

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"Apple does not recommend allowing an elephant to operate a Mac in any environment."

Go K!!! It just got back from MacWorld (woohoo), and finally got your build working. How sweet it is.

I did notice the problems with sprite masking over planets, but who cares? Also, is it possible for the planet sprites to move? Having a static planet pic does get old, and something that looked as if it was spinning would be a nice change. Keep up the awesome work!! Is there a name or webpage for it yet?

-Eytee

WOOO HOOO, I just broke the Big 50 Hour barrier on build playing, oops, now I sound like some kinda freak, oh well I guess i'm in good company ๐Ÿ˜‰

Kberg, my brother want to delete your build, he's had enough. He says that I should get the Borg to assimilate you and then I wouldn't play your builds, but the ultimate mainframe game... Maybe not, but where is our precious information, we need something to live for!!!

:eek: :))

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Kberg

We are the Borg.

Lower your shields
and surrender your builds.

We will add your networkable
and technologicaly distinctive game to our own collection.

Your builds will adapt to service us.

RESISTANCE IS FUTILE.

Hey, tried to check out the build,

cr441186-a.lngly1.bc.wave.home.com/~karl/downloads/build_12.sit.hqx

and it hasn't been non-404'd in several days, is there a new link? I'd be happy if someone could point it out to me.

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"...Cotton Mouse... to say that the plug is royally messed up is an understatement. I'm taking a look at it with Plug Checker, and some of these errors I have just never seen before..."-Obormot, debugger

ERA for EV:
www.geocities.com/rhysmctharin/erahome.html

(still in alpha stages)

The host is a freebsd box. It's case sensitive, so try capitalising the file name, Build_12.

cr441186-a.lngly1.bc.wave.home.com/~karl/Downloads/Build_12.sit.hqx

That will work (just tried it... )

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Umm, is it possible to chage keys? My keyboard isn't extended, nor has it a keypad :frown:.

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"...Cotton Mouse... to say that the plug is royally messed up is an understatement. I'm taking a look at it with Plug Checker, and some of these errors I have just never seen before..."-Obormot, debugger

ERA for EV:
www.geocities.com/rhysmctharin/erahome.html

(still in alpha stages)

Are you are planning to Carbonize your game, kberg?

------------------
From Left Hand Phoenix of the AWL
(url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
(url="http://"http://www.saturn.spaceports.com/~awl/halo/index.html")Halo(/url), (url="http://"http://www.saturn.spaceports.com/~awl/home.html")Homeworld(/url), (url="http://"http://www.saturn.spaceports.com/~awl/d2/index.html")Diablo II(/url), (url="http://"http://www.saturn.spaceports.com/~awl/terminus/termhome.html")Terminus(/url).