Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I just downloaded your Helian wars application, and deduced from the frequent nilobject exceptions that you wrote it in REALBasic. Anyway, I'm working on a somewhat similar game, and I wanted to ask: How the hell do you want to make the socket work? You do know that a sprite surface blocks all other processes? Please tell me how you intend to do this. I might be able to assist you with your applications in several ways (AI).
------------------ "I'm beginning to see the flowers from the wrong side"
-The prophet Zarquon, shortly before passing away
hi, my name is sebek and i am the developer of ev/olib a realbasic lib to handle ev/o plugins and data files.
actally there is a way to implement sockets firing while a sprite surface is running. just thread the sprite surface. this problem was extesively discussed on the rb developer lists. i posted a feature-request to realsoftware today. i hope they'll add this as soon as possible.
so run your sprite surface from a thread this is slow but the only way at the moment.
sebek
(url="http://"mailto:info@sebek.de")mailto:info@sebek.de(/url)info@sebek.de
I don't think the spritesurface actually does stop all other processes. I haven't tried the socket yet but I tried using the modem control to dial a number while the spritesurface was running and it worked.
Beats me. I'll do more tests later.
Join #evh on efnet to talk to me about this.
Tycho
------------------ Where the Hell's my roof?
of course you can get rb to dail the modem via serial! the problem is that you won't recieve any data. events don't fire and socket.lookahead returns nothing.