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In the plug I'm working on, I have 2 groups of parallel missions, one available to freighter captians, one available to warship captains. They fufill the same role in the plot and have the same bits, etc; the only difference is perspective. If a player switches ship type in the middle of these strings, then they get the missions for the other ship type. To do this is use mission flags 0x2000 (refuse the mission to Pilots w/sips of inherentAI types 1 and 2) and 0x4000 (ditto for type 3and 4). When I use my Warship test pilot, who uses a M. Gunship (AI Type 3), he is offered the Merchant mission instead of the Mercenary mission. If I make the Merchant mission impossible to get, he gets no mission. Does that flag work? I'm being driven insane!! Does anyone know how to fix this? I'm using EVO1.02, w/the templates for that version.
------------------ To each his own, Kretschmer
(formerly U-99)
Oh yeah, the merchant mission(s) are available for the merchant pilot, and under that pilot I can't get the Warship missions. Hope that helps.
BTW, does anyone know where to find a good Strata 3D guide? It's my first 3D program, and I'm a little lost. Also, is there anywhere to download textures?
I'll be out of town for several days, so please e-mail any responses to this thread or others to my e-mail address, u99@adelphia.net
Thanx
You could try the online manual for Strata 3D. It's address is: (url="http://"http://works.3d.com/onlinemanuals/index.html")http://works.3d.com/...uals/index.html(/url)
Other than that, you could by the manual separate. I've got the tutorial and manual for StrataVision3D version 4 (an older part of the now Strata 3D program) in pdf format. In working with the two programs, I've found that they are close enough that what is explained in the old manuals and tutorials is easily followed in the newer Strata 3D program.
Incidentally, I've found myself using StrataVision more than Strata 3D even though have both programs because I haven't yet figured out in Strata 3D how to limit the type of saved renders (8-bit, 16-bit, 32-bit, etc. and dithering options) when I save my renders into pict files.
Email me privately if you have any questions:
freemanjb@macconnect.com
Indeed you found a bug.
0x2000 Mission unavailable if players ship is of inherentAI type 1 or 2 (cargo ships) 0x4000 Mission unavailable if players ship is of inherentAI type 3 or 4 (warships)
I made a mission and duplicated it, and set one flag for each, and I used both a warship and a cargo ship, it worked fine for the cargo ship, the correct mission came up, but when I used the warship with AI type 3, the cargo mission came up again, and the warship mission didn't come up at all.
As for ways around this, maybe you should try combining the missions instead. As the flags don't seem to work right.
Chamrin
Da*n. There goes my plug :rolleyes: Well, not quite-I still have a few tricks up my sleeve Thanks a lot! Back to the drawing board. Well, half as much work.....
Quote
Originally posted by Kretschmer: **Da*n. There goes my plug:rolleyes: Well, not quite-I still have a few tricks up my sleeve Thanks a lot! Back to the drawing board. Well, half as much work.....
**
Don't forget to send in a bug report.
------------------ Durandal 7400