Why's it blinkin'?

I noticed that the weapon i made blinks every 36th frame (i think) i was wondering if anyone else has had (or is having) this problem or know how to fix it? (i also noticed that the SAD Modules show a frame of the plasma siphin every 36th frame, has anyone else encounterd this or does anyone know how to fix it?)

P.S. I'm not 100% sure it's every 36th frame, but since the sprites are 36 frames i'm just assuming it is

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The flickering could be something to do with the masks, are their little white dots around the main shape of the mask, this si what causes sprites to flicker in plug-ins.

As for the plasma siphon, I've got no idea 😕

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Oh, I'm sorry. Did that break your concentration?
I didn't mean to do that.
Please, continue.
I believe you were saying something about "best intentions."
-Jules. Pulp Fiction

<a href="http://www.AmbrosiaSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number;=20&forum;=*EV/EVO+chronicles&DaysPrune;=25&article;=000024&startpoint;=>The Tides of War</a>)

Are your frames a multiple of 8x8 pixels (e.g. 8, 16, 24, 32, etc.)? Make sure they are.

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AIM: evandrewm / xaeomega

I haven't noticed the SAE's doing that, but I did notice the Defence Pods showing up with a frame from the Dispersal Rockets. Might be a glitch in the graphics routine. Hmm. (Pauses to check on something)...

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Knucklehead, Aeon Productions

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(Insert witty remark here)

Yeah, they're multiples of 8x8 pixels, 16 to be exact.

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Quote

Originally posted by Mordon:
Yeah, they're multiples of 8x8 pixels, 16 to be exact.

Check your masks and spďn settings, or stop using EV-Edit if you are.

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AIM: evandrewm / xaeomega

Quote

Originally posted by Andrew M:
**Check your masks and spďn settings, or stop using EV-Edit if you are.
**

I don't think that's it. I've heard people say that SADs or SAEs are doing it, too...

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-Shade
AIM: Shade3742

<---- The information went data way ---->

"It's your asphalt."

(url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)

I've noticed that this problem has asrisen in my Star Trek EVO plugin too (plz don't say it is because it is buggy, this did not happen in EV and EVO 1.0.1). I've been unable to find a fix, if anyone does, could you please let me know...

Thanks in advance,

Trentent Tye

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I never thought I'd go
as far as I am right
now. Now that I'm
here, I have to start
over or else I've got
nothing to do.

let me guess you all have evo 102?
test your plug with 101 and if this happens no more submit a bug-report to ambrosia.

sebek

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