Addon plug question

I hate to ask this again, but i am making a addon plug, and I do not know wether to Make a new ship with the ID number 129 or 192 (the ID number that is not used by EVO) If I use 129, will it replace that ship with the new one? or not. Why?

PLEASE: DO NOT GIVE ABBREVIATIONS WITHOUT EXPLAINING WHAT THEY STAND FOR OR ARE!!

thanks

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Admiral Zombat
http://www.phyre.pyar.com

"What does not kill me, only makes me stronger."
-Some person

Quote

Originally posted by Admiral Zombat:
**I hate to ask this again, but i am making a addon plug, and I do not know wether to Make a new ship with the ID number 129 or 192 (the ID number that is not used by EVO) If I use 129, will it replace that ship with the new one? or not. Why?

PLEASE: DO NOT GIVE ABBREVIATIONS WITHOUT EXPLAINING WHAT THEY STAND FOR OR ARE!!

thanks
**

Yes, it will replace the Freighter (the ship that uses the ID# 129). IE. The Freighter will no longer exist, and unless you change the düdes etc.. the ship you make will show up where the Freighter did (in space that is, not the shipyard).

BTW: all of the spaces from 175 to 190 are unused, and 192 is the highest ship spot (I think)...

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-Shade

<---- The information went data way ---->

"It's your asphalt."

(url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)

Yes, it will replace the Freighter (the ship that uses the ID# 129). IE. The Freighter will no longer exist, and unless you change the düdes etc.. the ship you make will
show up where the Freighter did (in space that is, not the shipyard).

BTW: all of the spaces from 175 to 190 are unused, and 192 is the highest ship spot (I think)...

I think that your wrong, 191 is the last ship, but whatever

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Admiral Zombat
http://www.phyre.pyar.com

"What does not kill me, only makes me stronger."
-Some person

Quote

Originally posted by Admiral Zombat:
**I think that your wrong, 191 is the last ship, but whatever
**

I menat as in you can't have a ship with an ID# greater than 192, not as in that there is a ship in EV:O that uses that spot..

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-Shade

<---- The information went data way ---->

"It's your asphalt."

(url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)

Quote

Originally posted by ShadeOfBlue:
**I menat as in you can't have a ship with an ID# greater than 192, not as in that there is a ship in EV:O that uses that spot..

**

Think, people. 128 + 64 = 191 - 1 = 190. 190 is the last ship slot you can use. Ship 191 is the Escape Pod.

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Brooklyn. Where the weak are killed and eaten.

AIM: obormot345

Quote

Originally posted by ShadeOfBlue:
**I menat as in you can't have a ship with an ID# greater than 192, not as in that there is a ship in EV:O that uses that spot..

**

Actually, here's how it works: 128 + 64 = 192 - 1 = 191. 190 is the last ship slot you can use. Ship 191 is the Escape Pod.

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Brooklyn. Where the weak are killed and eaten.

AIM: obormot345

if that is so, than how do I add ships without deleting the ones in the game?!

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Admiral Zombat
http://www.phyre.pyar.com

"What does not kill me, only makes me stronger."
-Some person

Only add 15 😉

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To each his own,
U-99

Quote

Originally posted by Admiral Zombat:
if that is so, than how do I add ships without deleting the ones in the game?!

By assigning them an ID ranging from 128-191 that isn't used. 128 is the ship you begin with, 191 is the escape pod.

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Keyboard not attached. Press F1 to continue.

(This message has been edited by Andrew M (edited 06-28-2000).)

Ok, i dont understand what you said, u-99, "only add 15" What???

and to andrew m: All of the ships from 128-191 are used. And why can't you go from 192-256?

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Admiral Zombat
http://www.phyre.pyar.com

"What does not kill me, only makes me stronger."
-Some person

Quote

Originally posted by Admiral Zombat:
and to andrew m: All of the ships from 128-191 are used. And why can't you go from 192-256?

Firstly, no, no, no. Secondly, there's a limit of 64 ship slots.

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Keyboard not attached. Press F1 to continue.

Well, then, if that is so, why cant you have 64 ship slots that are over 191, then, it wont replace the ships in the plugin, and you can still have 64 ships. I might try it with a cheap-o plug to find out. Unless someone has already done it for me...

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Admiral Zombat
http://www.phyre.pyar.com

"What does not kill me, only makes me stronger."
-Some person

Quote

Originally posted by Admiral Zombat:
**Well, then, if that is so, why cant you have 64 ship slots that are over 191, then, it wont replace the ships in the plugin, and you can still have 64 ships. I might try it with a cheap-o plug to find out. Unless someone has already done it for me...

**

First, if you intend to make plug-ins, get a copy of the EV/EVO Bible and read it. That will answer many of your questions.

There are 64 resource 'slots' allocated for ships, the resource ID numbers are 128 through 191. ID 191 is reserved for the escape pod. ID 128 through 174 are used for EVO ships. ID 175 through 190 are available for additional ships without replacing ships already in the game, so you can add as many as 15 ships without replacing anything. Clear?

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Joe Burnette

"I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
among all shapes, colors, sizes, and nationalities." -- Keith Laumer

(This message has been edited by Joe Burnette (edited 06-30-2000).)

Quote

Originally posted by Admiral Zombat:
**Ok, i dont understand what you said, u-99, "only add 15" What???

and to andrew m: All of the ships from 128-191 are used. And why can't you go from 192-256?
**

Only add 15 ships 🙂

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To each his own,
Kretschmer

(formerly U-99)