I'm a little off schedule today to say that... My plugin site has been updated with wonderful news, I'm finally starting missions after debuging, and this plug should rock. In fact, it already does. If anyone wants to play around with the alpha version with all ships, but only 6 missions, (barsex; you will need to have completed the rebel alien mission to get recruited at scorpio) you can e-mail me and I'll give you the URL for a copy. Even just these 6 missions and you already know where it's going to go, and they should take you a ling time to beat.
"...Cotton Mouse... to say that the plug is royally messed up is an understatement. I'm taking a look at it with Plug Checker, and some of these errors I have just never seen before..."-Obormot, debugger
ERA for EV:
(still in alpha stages)
Really? Cool. So I assume you liked what I did. I haven't received an email from you though.
And... I suppose I'll want to take a look at what you're doing too.
$ take -over=world
bash: take: command not found
Yeah, you might want a copy, e-mail me if you do. You need the rebel alien mission bit set to play, so you could artificially set that using resedit. I don't know if you played through the first 3, but the next 3 are pretty cool... I just cant figure out how to have Keith be an escort instead of a ship that appears in every system you hyper into... Oh well, the 6th mission leaves you hanging, I better start on it tommorow-or whenever rhys mails me about how to do some tricks for the mission stuff.