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I have begun the quest of recompiling EVO Developer's Map in futurebasic^3. It will take a while, but fb^3 can compile ppc code, and I may even squish some bugs along the way.
------------------ Pontus Ilbring
"If all is not lost, where is it?"
Cool. Will you add any new features?
------------------ "Please accept my resignation. I don't want to belong to any club that will have me as a member." - Groucho Marx
Quote
Originally posted by ColdFusion: **Cool. Will you add any new features?
**
could U make it so that we can edit stellar objects(spobs) with it. or is there already a way and i just don't know it???
------------------ [ J_Ace21@hotmail.com ](mailto: J_Ace21@hotmail.com "E-mail Link")
Originally posted by J.Ace21: **could U make it so that we can edit stellar objects(spobs) with it. or is there already a way and i just don't know it??? **
That's already possible with the current version...
------------------ ~Kwanza~
"Quoted the Kwanza Man...nevermore"
Originally posted by J.Ace21: **could U make it so that we can edit stellar objects(spobs) with it. or is there already a way and i just don't know it???
Select one system and either choose "Edit Spobs" from the "System" menu, or press the enter key. The enter key only works on the latest version (I think), which you can get from: (url="http://"http://members.chello.se/wmb12729/ev/evomap.html")http://members.chell.../ev/evomap.html(/url)
What would you like me to add?
Originally posted by pontus: What would you like me to add?
Full spΓΆb editing capability (emphasis on 'full'.)
------------------ OpenGL Avara!
AIM: EVAndrewM
"I haven't seen myself lately, AndrewM." Β GreenYO, #ev
To add:
I would like to see the ability to add custom landing pictures and sounds, and to preview the ones already in.
Also, a feature to export and import all of the Spob and Syst resources into another format.
But, hey, it's already a great tool. Keep up the great work.
Martin
------------------
M A R T I N Β T U R N E R
Originally posted by Martin Turner: **To add:
I would like to see the ability to add custom landing pictures and sounds, and to preview the ones already in. **
As you wish. I'm expanding the loading functions to support extra files anyway.
** Also, a feature to export and import all of the Spob and Syst resources into another format. **
That may be more suitable to put in a separate tool. What format do you want to export them to, anyway?
Maybe you should update EV Developer's Map so it can edit spobs. People still make plug-is for EV, as strange as it may sound to you...
------------------ "You can make something idiot proof, but someone else can make a better idiot"
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Yahoo Messenger-OctoberFost
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Could you make an English version? Learning a new language would be nice, but not everybody has the time.
------------------ -Shade
"Scorpion petting zoo- Innovative concepts in exposing city kids to nature." -Gary Larson
(url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)
It looks like it's in english to me...what are you on about? Perhaps you have an earlier version? Or is something VERY weird here?
Also, Pontus, could you add sometihng resembling a random names capability? Personally I can think up names, but after a few hundred you start to lose all your ideas. ------------------ You say I'm an @$$hole? I say get in line.
AOL/AIM: EVmaridian
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(This message has been edited by Maridian (edited 05-09-2000).)
Originally posted by Maridian: **It looks like it's in english to me...what are you on about? Perhaps you have an earlier version? Or is something VERY weird here? **
Probably. I don't know if I downloaded anything except the first version he realeased. I don't think he mentioned the change, so I didn't think he had. Sorry. :rolleyes:
Originally posted by OctoberFost: **Maybe you should update EV Developer's Map so it can edit spobs. People still make plug-is for EV, as strange as it may sound to you...
The source code for EV Developer's Map has been lost. There's not much I can do about it.
A likely story. You're just too lazy.
Seriously though (I was joking), could you possibly tell me how you were able to make such a perfect EV editor where others have failed? (with the exception of Jeremy Condit and his marvellous Schmelta-V.)
------------------ You say I'm an @$$hole? I say get in line.
Originally posted by Maridian: **A likely story. You're just too lazy. **
I'm making EVO Devmap work with both EVO and EV files instead. Good enough?
**Seriously though (I was joking), could you possibly tell me how you were able to make such a perfect EV editor where others have failed? (with the exception of Jeremy Condit and his marvellous Schmelta-V.) **
"where others have failed"... And exactly how many others have tried making a map only editor? I guess it's because I actually enjoy coding.
Originally posted by pontus: **I guess it's because I actually enjoy coding. **
OMG! What kind of a freak is he? I dunno, but we need more of them.
Originally posted by pontus: **That may be more suitable to put in a separate tool. What format do you want to export them to, anyway?
Tab delimited format, for a database.
Originally posted by Martin Turner: **Tab delimited format, for a database.
I must admit I have no experience with databases, but from the sound of it you want something like this:
Sol -1,-1 Confederation Earth Stardock Alpha Luna Mars etc.
Am I right?
Exactly right - the fields in their order (or, hey, any order) separated by any separator (could be tabs for fields, enters for new records, or anything really). And a way to import them again using exactly the same sequencing.
Your text export/import utility is the inspiration for this request.
I've got Filemaker Pro Developer edition, and I want to import all of the Map information into a database (so that I can export it again after playing around with it), and also put a freecopy of the database up on the add-ons pages as the long-awaited Frozen Heart developers kit. I could also put up a database version of the Standard EVO universe, if there was interest.
The benefit is that the whole thing is instantly searchable. So, say, if I'm making a plug-in in Schmelta V, and I think 'where was that planet that had the Gurgleweeds?', I just search the database for Gurgleweeds and out it pops.
What I haven't figured out how to do is to turn resources into stuff that databases can read.