Customizable Weapon Graphics

Two features that would greatly improve the aesthetic and creative aspect of EVO:

- Freely selectable primary/secondary colors for beams
- More spďn resources for explosion, and a field in the wëäp resource to indicate the explosion to be used, rather than the small/big/bigger standard blasts. Wouldn't it be cool to have different blast effects for blaze cannons, phase weapons, dispersal rockets, defense pods etc...

-- Cinga

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Quote

Originally posted by Cinga:
**- Freely selectable primary/secondary colors for beams
**

For the player or developer?

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A computer without Windows is like a fish without a bycicle

Quote

Originally posted by Micah L:
**For the player or developer?
**

Developer, of course. Having player-selected graphics would be too inconsistent.

-- Cinga

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Quote

Originally posted by Cinga:
**Two features that would greatly improve the aesthetic and creative aspect of EVO:

- Freely selectable primary/secondary colors for beams
- More spďn resources for explosion, and a field in the wëäp resource to indicate the explosion to be used, rather than the small/big/bigger standard blasts. Wouldn't it be cool to have different blast effects for blaze cannons, phase weapons, dispersal rockets, defense pods etc...

**

Add optional contrail animations to that... flame/smoke contrails for missiles or trailing sparks for energy weapons, as in Marathon...

-- Cinga

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There are up to 8 different smoke types in 1.0.2. It's a bitch to make them, thouugh, unless you're good at editing cian's

-Skunks

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Enginners can actually hear machines talk to them. The rattle in the car's engine teases soft, "I'll bet you can't find me." The computer hums an approving tune when the enginner writes an expecially briliant peice of computer code. The toaster says "Not yet, not yet, not yet." untill the toast pops out. An enginner who is surrounded by machines is never lonly and never judged by apperance. These are friends.

Quote

Originally posted by Skunko7:
**There are up to 8 different smoke types in 1.0.2. It's a bitch to make them, thouugh, unless you're good at editing cian's

-Skunks

**

Smoke types? Whaddya mean?

And when is version 1.0.2 coming out?

-- Cinga

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Quote

Originally posted by Cinga:
**Developer, of course. Having player-selected graphics would be too inconsistent.

-- Cinga
**

Well, is this what you meant (from the EVO bible)?:

Graphic, What color the beam is

-2 red
-3 green
-4 blue
-5 cyan
-6 magenta
-7 yellow

If the beam is 3 pixels or wider, you can also use the following:

-8 magenta & red
-9 yellow & green
-10 cyan & blue

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If you live in the present, then every moment is a new begining - A Dove chocolate wrapper
Micah L (Aeon Productions), (url="http://"mailto:mjlanier@home.com")mailto:mjlanier@home.com(/url)mjlanier@home.com

I guess theoretically I cant copy and paste from the bible, but I'm sure if Andrew W really minds, he can just use his AdminPowers..

(Please note that this is from B4, so it's a little out dated, possibly.)

SmokeSet       Which cicn set to use for this weaponŐs smoke trail, if any.
               0 = cicnŐs 1000-1007, 1 = 1008-1015, etc.  Note that the smoke
               icons themselves can be any size, but if you use ResEditŐs cicn
               editor to make each icon only as large as it needs to be, game
               performance will likely improve.

'Poligies if I did something wrong again.

-Skunks

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Enginners can actually hear machines talk to them. The rattle in the car's engine teases soft, "I'll bet you can't find me." The computer hums an approving tune when the enginner writes an expecially briliant peice of computer code. The toaster says "Not yet, not yet, not yet." untill the toast pops out. An enginner who is surrounded by machines is never lonly and never judged by apperance. These are friends.