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(url="http://"http://members.chello.se/wmb12729/ev/evomap.html")http://members.chell.../ev/evomap.html(/url)
Get it. Erase your old versions. Pray that it works.
------------------ If all is not lost, where is it?
I just noticed a minor bug: nasty things can hapen if you try to edit the last possible syst (id #1127) or spob (id #1627). So, just don't.
------------------ Pontus Ilbring
"If all is not lost, where is it?"
I downloaded the new version and am still having trouble with descriptions not loading. I've tried increasing the ram to 12 megs, should even need that much to load a few lines of text. Also thats without loading any plug ins, even later, opening plug ins, it still doesn't work.
Chamrin
p.s. can you move the tool bar over to the right about 30 pixels its hidden behind my application switcher, I almost complained there wasn't a way to add systems until I accidently close the app switcher.
Thanks for EVODM
Thanks Pontus for giving us the best EVO tool ever.
You're not interested in making a Mission Editor, are you? I heard Pipeline was doing one, but there's been no news on this for some time. Something like Schmelta V for EVO would be great.
Pontus, you're the man.
------------------
M A R T I N Β T U R N E R
Thanks a bunch Pontus, the editor makes it soooo much easier to edit systems and spobs. Keep up the good work!
Phoenix
------------------ (url="http://"http://commonwealth.cjb.net")Commonwealth Software(/url)
Quote
pontus wrote: **http://members.chell.../ev/evomap.html
**
A few things.. First, could you make the dΓΌde selector for systems display the names, rather than the numbers? Also, I've noticed a strange bug that offsets the dude that you choose by one. Example: I select UE Destroyers (128), and it says dude 129 is in the system.
Finally, it kicks ass. Without a doubt, the greatest EVO utility ever created. Ever considered making a mission editor?
~Bomb
Finally, I can get rid of EV-edit. That was the only thing keeping it on my computer.
BTW, Martin, the intro music to Frozen Heart is the best piece of ever heard. I'm hoping you are the maker of Frozen Heart or I'll look like a real idiot.
------------------ Three years and my pizza still isn't here.
Maybe I should call.
Maridian wrote: BTW, Martin, the intro music to Frozen Heart is the best piece of ever heard. I'm hoping you are the maker of Frozen Heart or I'll look like a real idiot.
He is, so you don't LOOK like a real idiot
------------------ OpenGL Avara!
AIM: EVAndrewM
I admit it, my room is a chaotic disaster area.
"You believe what's written in that thing?! I was probably drunk at the time." -Matt Burch
About the Mission Editor thing, I would yes to that too! What's the latest word on Pipeline's MisnEditor? Anything but shemelta-V proting, takes too long...
------------------ ~ThE kWaNzA mAn~ "Thou shalt not mess with the fury of KwAnZa!"
Bomb wrote: A few things.. First, could you make the dude selector for systems display the names, rather than the numbers? Also, I've noticed a strange bug that offsets the dude that you choose by one. Example: I select UE Destroyers (128), and it says dude 129 is in the system.
<UNIMPORTANT> When devmap builds the dude menu it first adds a number to the menu and then replaces that number with the correct dude name. If no dude name has been loaded then the number remains. Those numbers may not be valid. I shall rewrite the menu routine to things clearer. </UNIMPORTANT>
Back to your problem. It apears the devmap is unable to find your dude resources. Any idea why?
Chamrin wrote: I downloaded the new version and am still having trouble with descriptions not loading. I've tried increasing the ram to 12 megs, should even need that much to load a few lines of text. Also thats without loading any plug ins, even later, opening plug ins, it still doesn't work.
Freaky. I have no idea why, but it's not impossible that the text is being loaded, and that it's the dialog that's screwed. I'll have to look at that too.
**p.s. can you move the tool bar over to the right about 30 pixels its hidden behind my application switcher, I almost complained there wasn't a way to add systems until I accidently close the app switcher.:) **
I like it where it is. But... I could make the program remember its (the palette's) location when it (the program) quits, so you'll only have to move it once. Good enough?