Lightmaps- Help!

Can anyone out there tell me how to create a lightmap for my levels? Thanks- rwh2001
😕

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Create a grayscale image. Brighter=lighter. Darker=darker. Each pixel in the paint program represents one tile in FW.

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Your pet poodle is flying loop-de-loops over my microchips! The poodle is coming! The poodle is coming! (Don't ask 🙂 )

Quote

Originally posted by AVN:
**Create a grayscale image. Brighter=lighter. Darker=darker. Each pixel in the paint program represents one tile in FW.
**

What????? 😕

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Quote

Originally posted by rwh2001:
**What?????😕
**

Make an image in an image editing program, with one pixel for each tile.
Copy it, and choose “Paste PICT as Lightmap” in MASCOT.
You may need to set level info(0) to something other than 0, I forget.

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Measuring energy in kilowatt-hours is as stupid as measuring distance in knot-seconds.

There is a detailed explanation in the FAQ:

(url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&forum;=Mascot+FAQs&number;=59&DaysPrune;=20&LastLogin;=#13")Q: What are lightmaps? How do I use them?(/url)

and

(url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&forum;=Mascot+FAQs&number;=59&DaysPrune;=20&LastLogin;=#14")Why doesn't my lightmap get used in gameplay?(/url)

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