A Return to the EVO Webstory

Colors, what colors? 😛

~vIsitor~, you have a Human, a cookie-dependent Igadzra, an extremely melodramatic Zidagar on your team...

And all I have is some cool, calm, composed Americans, Germans, French, and Chinese. Your team is going to work better than mine.

Why, do you ask? The more extremes you have, the better your team works. The lesser they mesh in with each other and the lesser they cooperate, they're better at getting things done.

EDIT: DAMNED COMPUTER!!!

This post has been edited by Ryuu : 11 February 2005 - 10:36 PM

I'm going to do the reverse of SilverDragon and put my actual dates and times for research in this thread and the explanations (via reports) in the story thread.

Projects:
Shield enhancements: 4RTD
Playing with explosives: Compartmentalized
______Long Term: Indefinite
______Dispersal Rocket modifications: 3RTD
(Edit: Confusing layout, not much better now but still...)

This post has been edited by Paranoid : 11 February 2005 - 11:16 PM

Ryuu, on Feb 12 2005, 03:34 AM, said:

~vIsitor~, you have a Human, a cookie-dependent Igadzra, an extremely melodramatic Zidagar on your team...

And all I have is some cool, calm, composed Americans, Germans, French, and Chinese. Your team is going to work better than mine.

Why, do you ask? The more extremes you have, the better your team works. The lesser they mesh in with each other and the lesser they cooperate, they're better at getting things done.
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Not to mention a disgruntled miranu buisnessman with a grudge against the MTC 😛

Okay guys, I'm heading off for a week now. Ipvicus and Carnotaur have both agreed not to attack me while I'm gone, so I haven't bothered with a response manual. If everyone else could not react with the Azdgari for a week, I'd be very grateful.

And uhh... I don't really have time now, but... after the Azdgari Hyperdrive is completed, consider the Azdgari to be working on a major engine enhancement, boosting top speed, acceleration and turning rate of all Azdgari ships. 8 day project, starting from when the 3rd slot is free.

I'll get Ipvy to approve of the specifics when I get back.

Selax: The system I'm controlling is actually Tibidat. Groned was in the original plan but it should have been changed in the opening post. I'm assuming you might want to redirect the embassy appropriately.

Voinian Research:

Vengeance Dreadnought
Come on! We all know this ship! That big scary evil wedge thing! Well, alright, i've made a change or two.

Voinian Dreadnought
Same old ship. +3 Turrets, Upgraded Neutron(see next project) instead of Enhanced Neutron(from EVO).

Shield: 150 units
Armour: 1500 units
Recharge: 600
Acceleration: 100
Speed: 60
Turning Speed: 1
Cargo Space: 150 tons
Weapon Space: 150 tons
Mass: 4000 tons
Max Guns: 12
Max Turrets: 12
Crew: 2080
Fuel: 1000 units
Weapons:
8 Neutron Turrets
3 Salvo Rocket Turrets + 120 Salvo Rockets
1 Interceptor Bay + 10 Interceptors

Neutron Turret / Cannon Upgrade -
The new model neutron turret and cannon is the same principal as the previous version. These use more advanced particle accelerators to speed up each neutron pulse, so that fast craft can no longer dodge them. With a simple operation, previous models can be upgraded to match the performance of these.

Mass: 30 / 15 tons
Reload: 25
Count: 50
MassDmg: 10
EnergyDmg: 30
Type: Turret / Cannon
Speed: 1125
Inaccuracy: 2 / 1
Impact: 0
Blast Radius: 0

Voinian Counter Measure Rocket -
Very light rockets(too light to significantly damage ships, but should be able to peirce any shielding someone could put on a missile) fireable in mass quantities from turreted mounts, in hopes of shooting down incoming Hunter Missiles. Success rate: 33% of incoming ordinance blocked.
Ipvicus Pre-Approved.

Non-Research:

Refit Project

Voinian Cruiser Upgrade
Same old ship. +15 Shields, +50 Armor, +5 Speed, -30 Cargo, -100 Weapon Space, +2 Neutron Turrets, +1 Rocket Turret.

Shield: 25 units
Armour: 550 units
Recharge: 200
Acceleration: 120
Speed: 80
Turning Speed: 1
Cargo Space: 60 tons
Weapon Space: 40 tons
Mass: 1500 tons
Max Guns: 6
Max Turrets: 6
Crew: 891
Fuel: 600 units
Weapons:
5 Neutron Turrets
3 Rocket Turrets + 40 Rockets
1 VHF Bay + 4 Heavy Fighters

Voinian Frigate Upgrade
Same old ship. +5 Shields, +30 Armor, -30 Cargo, -75 Weapon Space, +1 Neutron Turret, +1 Rocket Turret.

Shield: 15 units
Armour: 280 units
Recharge: 100
Acceleration: 240
Speed: 110
Turning Speed: 2
Cargo Space: 30 tons
Weapon Space: 0 tons
Mass: 800 tons
Max Guns: 4
Max Turrets: 4
Crew: 364
Fuel: 500 units
Weapons:
3 Neutron Turrets
2 Rocket Turrets + 25 Rockets

Any complaints?

I am curious. Will you be able to build as many Dreadnoughts as you want or just one (like in the game)? I know it was in the game, but shouldn't a ship that strong take more time to research or have research leading up to its construction?

Selax, on Feb 12 2005, 08:10 PM, said:

I am curious. Will you be able to build as many Dreadnoughts as you want or just one (like in the game)? I know it was in the game, but shouldn't a ship that strong take more time to research or have research leading up to its construction?
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Indeed, the game inplied that it took years to finalize and months to build and prepare. You can't simply build these on a whim.

Also, if gaining a system gives a modest boost to production (what amount?), shouldn't loosing a system decrease production (such as the Human Renegades and Pariah) modestly? Did the UE take over Pariah or destroy it?
I agree with ~vIsitor~. It will probably be some time before anyone gets to the level where they can build ships like the Dreadnought.

Hey. Just thought everyone would like to know... we now have a map. I still need to put in a map key to make things easy, but it should do for now. Enjoy.

http://www.carnotaur..._strife/map.gif

Carno, could you possibly put the nebula systems? Maybe a little greyed, so everyone knows you can't go there until you can detect it.

Selax, if you could contact me on AIM so we can work out what's going on in Akrayhek without cluttering up the thread, that'd be good.

Stats for South Tip Fighter are as follows:

South Tip Fighter
Shields: 300
Armour: 0
Speed: 450
Accel: 1000
Maneuver: 180 deg/sec
Fuel: 3 Jumps
Shield Recharge: 2.5 pps
Cargo: 5 tons
Space: 0 tons
Max Guns/Turrets: 5/1
Cost: 1,760,000
Mass: 8 tons
Length: 15 meters
Crew: 1
Availability: Akrayhek
Special: Initiates hyperjump very fast
Weapons:
4 phase cannons
1 Phase Turret
1 Pursuit Missile Launcher
5 Pursuit Missiles
1 Shield Booster
1 ECM System

Just a note, Admiral Benden: I forgot to put this in my post, but the Lazira and other Renegade ships are following the Courier. Just for your knowledge...

Awhaaa?

The Miranu Courier had escorts?

Nope, a Renegade force followed the courier, intent on blasting it to smithereenies.

Hmm. Where's it say that'n's?

My only argument reguarding making the Dreadnought so 'quickly', is that while it's a tough opponent in EVO despite having 4 UE Destroyers on your side, it is far less effective when it's opponents actually have some form of strategy. That, and many new vessels take about that long to research.

I have spoken to Ipvicus reguarding an adjusted research time on it. The new time is a total of 9 days. I'll head over to edit that right after this post.

My fleet numbers are probably wrong, simple addition is escaping me and it's very late. I'll fix everything up as soon as I can. I'm sorry.