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I know i must have said this before, but what good is the conjurer? I have a level 19 conjurer, i just got earthquake, but it still doesn't seem like a very good class. I have seen some of you talking about a conjurer being able to kill around 5 sea giants at once, at the earliest level, but i still can't even see how i can kill 1 without using up more mana potions than i care to think about.
Is there any special technique for doing this? Or getting very high stats at lower levels?
ps. What is the divine lamp? pps. A. where do i find the standard? B. How can i get in to the place above northern territories that says i need a key. C. Where is the tomb of elixers?
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I could ask you just the same about the Swordsman or the Ranger.
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Originally posted by Heavenly^asult1: **I know i must have said this before, but what good is the conjurer? **
A good conjurer should be able to complete the game, what more do you need? Each class has strengths and weaknesses requiring different techniques to win. If you don't like the conjurer, play a different character, it's just pleasant for some of us to have variety in our gaming.
** ps. What is the divine lamp? **
The most powerful protection against undead available in the game. It can be found in the crypt in the Ghost Swamp.
** pps. A. where do i find the standard? B. How can i get in to the place above northern territories that says i need a key. C. Where is the tomb of elixers?
**
A. In the ruins of High Garendall, southwest. B. Get the key - its at the Learning Tree C. I don't know where they bury thier dead elixers, but the Tome of Elixers is in a cave under the ruins of High Garendall - and you have to have the key to that crypt in the northen territories to get into Garendall.
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Originally posted by Heavenly^asult1: ** ps. What is the divine lamp? pps. A. where do i find the standard?
The divine lamp can be found in the Ghost swamps one map above the cave where you rescue general and one to the left. There you find an entrance to a cave containing undead. At the back of this cave there is a secret passage-way (shown with pathfinding) that leads to another cave. There you find a friendly person who tells you about the lamp, which is below gaurded by undead and a blue monster(forgot the name). Kill her to get the divine lamp which is +50 undead protection
The standard can be found in high garendall, by going along the bottom of the cliff above the "pillars of garendall" it is blue and in the very corner.
(This message has been edited by JMAN123 (edited 12-19-2001).)
How do you get pathfinder to work? I have it but can't make anything happen when going by areas that U know are hidden from other clues on this board. Any suggestions? I'm playing1.01 without trinity
Originally posted by Q Socrates: How do you get pathfinder to work? I have it but can't make anything happen when going by areas that U know are hidden from other clues on this board. Any suggestions? I'm playing1.01 without trinity
Its auto, it just shows a glowing "S" at the start of a hidden passageway
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