Rrright..

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Originally posted by Martin Turner:
**"A pilot walks into the bar."

**

Nice piece of (I'm assuming) impromptu writing there, Martin. The EV/O chronicles is always dying for some new writing, if you can't be convinced to write a new plug-in for EVN. I wouldn't blame you for not doing it, but hey, it's worth a shot. 🙂

_bomb

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I think that you don't see many love stories in EV simply because the engine isn't quite geared towards that. What are you going to do, keep meeting your significant other in a bar (or, with Nova, the Outfitter, Shipyard, or Trade Center) and have questions like "Will you go out on a date with me?" | Yes/No | "Great, pick me up on <DST> in a month and we'll have dinner."?
-EVula

Quote

Originally posted by Bomb:
**Nice piece of (I'm assuming) impromptu writing there, Martin. The EV/O chronicles is always dying for some new writing

_bomb

**

Yeah, it was cool. It would be good to see a whole story by Martin himself!

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I am eager to try to ansver mission questions

Quote

Originally posted by General Cade Smart:
**Yeah, it was cool. It would be good to see a whole story by Martin himself!

**

Cade, I love you like a brother, really I do, but sometimes you amaze me.

Martin has written an entire novel and it is availible in the add-on pages of the EVO site. I've read it and yes it is good, so you don't actually have to imagine it. Mr Turner has indeed written a whole story.

--gav

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Visit the (url="http://"http://www.ambrosiasw.com/webboard/Forum10/HTML/005883.html#")Anglo-American Dictionary(/url), a well of priceless information!

Remember Elite, by Bell and Braben? The game that started all this apce-trading stuff back in the 1980's? Well, the instruction booklet said that you were paid a bounty (half a credit, I think it was) for clearing the space-lanes of asteroids.

And remember, we are talking about asteroids here. They're only called meteors once they enter the atmosphere of a planet.

Half a credit is a very poor bounty indeed. In Elite, asteroids could also be 'mined' when you shot them with the otherwise sucky mining laser, and then hoovered up the fragments. Occasional asteroids on some versions of the game were home to hermits, whom it was illegal to shoot up. Even these just drifted, though - no means of propulsion.

I would have thought that the asteroids in FH might be better implemented by making them impossible to capture, the way some mission-related things are, such as ships you are escorting. Giving them shields and no armour (to make them blow up) would be a little to weird. Finally, if they had a very, very bad turn rate and poor acceleration but a high top speed... and only a single graphic so they didn't appear to rotate to face you... they might appear to just shoot by at random, rather than seeming to home in on you?

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(url="http://"http://www.geocities.com/evodude2001/home.html")Old & Unimproved: Cerberus Station!(/url)