Question regarding EVO 1.0.2 bug...

Since I've been away for so long, I was wondering if anyone's come up with a fix for all the bugs with homing weapons in EVO 1.0.2? They really wreck a lot of the game play...

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Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea.

(This message has been edited by LoneIgadzra (edited 06-26-2001).)

I'm not aware of any "bugs" with the homing weapons, beyond the fact that they suck 😄

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SAEs don't suck. As it is, I'm stuck pretty much with 100 dispersal rockets since they are the only thing that works right what with the bugs. When I tried to fix this a while ago, I believe I discovered that all the homing problems that such weapons display when fired by the player are not the result of jamming...

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Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea.

(This message has been edited by LoneIgadzra (edited 06-26-2001).)

Quote

Originally posted by LoneIgadzra:
Since I've been away for so long, I was wondering if anyone's come up with a fix for all the bugs with homing weapons in EVO 1.0.2? They really wreck a lot of the game play...

As far as I know of, there are no bugs with homing weapons in Override 1.0.2. While homing weapons don't behave as well as in Escape Velocity, they ~aren't supposed~ to. You've probably noticed already, but the Override galaxy is generally much lower tech.

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David Arthur
(url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

But are homing weapons supposed to randomly do figure eights indefinately?

I've found that there's actually a percent chance that this will happen. As I put the finishing touches on my plug-in that makes the jamming in EVO a bit less of a mess as far as scenario programming is concerned, I noticed that SAEs would do the figure eight thing a lot of the time in UE space, where they should not be affected at all, being able to cut through interference and most jamming (except zidagar).

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"Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea." - The Hitchhiker's Guide to the Galaxy

EVO 1.0.1 doesn't have the WEIRD problem with guided weapons - needles, SAD, SAE. Drag out an old copy of MACADDICT to get the BEST VERSION of EVO.

I thought there was an EV:O fixer plugin in the downloads section which makes guided weapons work properly for 1.0.2. Am I imagining this?

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Quote

Originally posted by David Arthur:
**As far as I know of, there are no bugs with homing weapons in Override 1.0.2. While homing weapons don't behave as well as in Escape Velocity, they ~aren't supposed~ to.

**

That's correct. To the best of my knowledge there are no bugs in the weapon guidance code in EVO 1.0.2 (or previous versions). If guided weapons do odd things, it is because the scenario developers intended it to be that way.

mcb

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"If it's not on fire, it's a software problem."

I beg to differ. I don't have any plugins in my plugins folder (or at all, for that matter), but weapons guidance for SAD modules, for example, is far inferior in 1.0.2 to that in 1.0.1. I know several other weapons that also work poorly, but I can't remember them off the top of my head.

I just learned on the Nova boards that the jamming is stronger in EVO 1.0.2

I don't know what the point is since there was already not much use for homing projectiles in alien space anyway... It is true that SAEs can eat human ships for lunch, but not when they go around in figure eights when they should not be affected.

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"Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea." - The Hitchhiker's Guide to the Galaxy

Quote

Originally posted by smasher:
... weapons guidance for SAD modules, for example, is far inferior in 1.0.2 to that in 1.0.1.

While this is true, that does not make it inherently a bug. The fact is, Override's universe - even in the Crescent - has a much lower level of technology than most EV scenarios, and the poor weapons guidance is just another facet of that principle.

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David Arthur
(url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

Quote

Originally posted by smasher:
I beg to differ. I don't have any plugins in my plugins folder (or at all, for that matter), but weapons guidance for SAD modules, for example, is far inferior in 1.0.2 to that in 1.0.1. I know several other weapons that also work poorly, but I can't remember them off the top of my head.

Regardless of what you might believe, I assure that weapon behavior in EVO 1.0.2 follows exactly from the values entered in the scenario data files. I'm not sure why Peter Cartwright decided to set it up that way, but that's the way it is. I don't think Peter frequents the webboards, but he would be the person to ask regardless.

mcb

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"If it's not on fire, it's a software problem."

I'll have to kind of disagree with Matt. If you check the EVO Bible, there are two type of homing. One is Dumb, and the other is smart. They should be the other way around. Smart is the one that get messed up. The Hunter Missle is the only oner on dumb, and it works fine. I also seem to remeber that 60 deg. turning had something to do with it, but I don't remember. I did have plans to fix that (change everything to dumb), but they never came through.

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-DeadMan
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Quote

Originally posted by mburch:
**Regardless of what you might believe, I assure that weapon behavior in EVO 1.0.2 follows exactly from the values entered in the scenario data files. I'm not sure why Peter Cartwright decided to set it up that way, but that's the way it is. I don't think Peter frequents the webboards, but he would be the person to ask regardless.

mcb

**

Funny... It's kind of a bummer really to have all the EVO weapons crippled like that. I mean, to watch the Crescent Warships in my fleet shoot you'd think they were just trying to decorate the system a bit. I'm not exaggerating when I say that homing projectiles are 100% useless in EVO 1.0.2 except in human space, and even there they are only marginally useful.

Maybe I'll see what I can do to contact Mr. Cartwright, it might lessen the feeling of annoyance if there was a legitemate reason for it.

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"Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea." - The Hitchhiker's Guide to the Galaxy

Did you read my last post?

I just upload the fix. It is Weapons Fixer.

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-DeadMan
My Igazra is bigger than your Igazra.
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(This message has been edited by DeadMan (edited 07-08-2001).)

Quote

Originally posted by DeadMan:
**Did you read my last post?

I just upload the fix. It is Weapons Fixer.

**

Yes, I did. Though I am reluctant to suddenly have all homings weapons turn slowly on dumb homing, I'll give it a shot.

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"Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea." - The Hitchhiker's Guide to the Galaxy

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Orginally Posted by LoneIgadzra:
Though I am reluctant to suddenly have all homings weapons turn slowly on dumb homing, I'll give it a shot.

Um, the turn rate isn't affected, I don't think. There is a serparte value for that. Matt? A little help??? In testing, there was some things like that that I noticed hmmm

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-DeadMan
Bow down before me or I'll exhale in your direction.
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hmmm u r right, turning was affected, but it was. Problem fixed. It's now version 1.0.1 on the add-ons page or my website.

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-DeadMan
Bow down before me or I'll exhale in your direction.
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If you think about it, the homing missiles in EVO shouldn't be stupid simply because the homing missile technology isn't very advanced. After all, homing missile technology is very simple and obvious, and any race who can build spaceships should be able to make a decent homing missile. All that happens is that your ship selects the opposing ship in your targeting computer. Automatically, the coordinates of the enemy are programmed into all your missiles, so that when you launch one, the missile knows which enemy ship is the target, and can use its own radar to update the position of the target. It is nearly impossible to jam this kind of system, because to jam the missile, you must also be jamming the launcher. I'm pretty sure that all of the USAirforce missiles use programs like these, except the ones that are heatseeking. Secondly, I can see how to make heatseeking missiles in EVO. You simply target a ship, then let your computer identify what kind of exhaust emmisions are coming from the end, then launch a missile at it that can identify the exhaust, and home in on the target. With missile technology this obvious and this pathetically simple, I don't see why the missiles in EVO don't work.

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Angel came down from heaven yesterday.

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Originally posted by Jack:
**< snip>
**

I think you're reading into this a little bit too much. Considering that we live here in the 21st century, I doubt that you can claim that you'd know how alien homing missiles and missile jammers in space would work... just let if fly. The fact is that the jamming tech was improved in 1.0.2, and therefore, many homing missiles spin around instead of hitting their target. Those are the jammed ones.

If you want a good secondary, get a fighter bay. It takes up just as much space as missile launchers + missles, the fighters last longer, and you have more control over them. What more could you ask for? And I don't see fighters spinning around and getting jammed 😄

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