Kirrim Prime Missions

I am building a new pilot for the Reign of UE plug-in and the Kirrim Prime missions are one of the requirements for it to work, I have helped turn it into a ski resort before, but I cannot remember where to get it started.
😕 😕
Please Help! I want to kill me some Vonian scum!
Keep the Faith

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(This message has been edited by RedHawk (edited 02-04-2001).)

Quote

Originally posted by RedHawk:
**I am building a new pilot for the Reign of UE plug-in and the Kirrim Prime missions are one of the requirements for it to work, I have helped turn it into a ski resort before, but I cannot remember where to get it started.
😕 😕
Please Help! I want to kill me some Vonian scum!
Keep the Faith

**

Sorry, but I don't remember the answer to this one...

You have a better chance of getting an answer in the EVO forum, so I'm moving it there.

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David Dunham / tech support / Ambrosia Software, Inc.

It's the obvious solution: Kirrim Prime. You're probably just having difficulty because it has a pretty low probability of occurence. Try stopping in the space bar anytime you're in the neighborhood.

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Have you done the Diplomatic Relations mission yet?

It is required for the Ski Resort missions.

(This message has been edited by Blackdog (edited 02-05-2001).)

You also need to be in a fast ship. Anything slower than 2 jumps per turn and you won't be able to complete one of the missions.

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To Escape Velocity: Nova and Beyond!
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Scoutship jumps at a rate of 1 day per jump.
9 jumps total in fuel capacity.... and i have a feeling the murinian Curiour is the same... nly 15 jumps total in fuel.. not srue.. tempted to get it...... sometimes 9 isnt enough.

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SSC-Ramses
Member of the Shattered Star Confederation
http://www.shatteredstar.com/

The missions DO start on Kirrm prime, the Scoutship has 8 jumps standerd, 10 with Fuel Tanks, the Miranu Courier has 15 Jumps standerd, 17 with Fuel tanks, Vonians exest far beyond the crecent if they do at all, I think that covers it.

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